Always snap to grid
UE3:AnimNodeBlendBySpeed (UDK)
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Revision as of 11:47, 6 November 2009 by (Talk)
Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlendList >> AnimNodeBlendBySpeed |
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AnimNodeBlendBySpeed
Blends between child nodes based on the owners speed and the defined constraints.
Properties
Property group 'AnimNodeBlendBySpeed'
BlendDownPerc
Type: float
When should we start blending back down
Default value: 0.2
BlendDownTime
Type: float
How fast to blend when going down
Default value: 0.1
BlendUpTime
Type: float
How fast to blend when going up
Default value: 0.1
bUseAcceleration
Type: bool
Use acceleration instead of Velocity to determine speed
Constraints
Weights/ constraints used for transition between child nodes
Default value, index 1: 180.0
Default value, index 2: 350.0
Default value, index 3: 900.0
Internal variables
LastChannel
Type: int
Last Channel being used
Speed
Type: float
How fast they are moving this frame.
Default values
Property | Value |
---|---|
bSkipTickWhenZeroWeight | True |