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UE3:AnimNodeBlendBySpeed (UDK)

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Revision as of 05:37, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 1))

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UDK Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlendList >> AnimNodeBlendBySpeed
Package: 
Engine
This class in other games:
UT3

AnimNodeBlendBySpeed

Blends between child nodes based on the owners speed and the defined constraints.

Properties[edit]

Property group 'AnimNodeBlendBySpeed'[edit]

BlendDownDelay[edit]

Type: float

Optional delay before blending to the next channel

BlendDownPerc[edit]

Type: float

When should we start blending back down

Default value: 0.2

BlendDownTime[edit]

Type: float

How fast to blend when going down

Default value: 0.1

BlendUpDelay[edit]

Type: float

Optional delay before blending to the next channel

BlendUpTime[edit]

Type: float

How fast to blend when going up

Default value: 0.1

bUseAcceleration[edit]

Type: bool

Use acceleration instead of Velocity to determine speed

Constraints[edit]

Type: array<float>

Weights/ constraints used for transition between child nodes

Default value, index 1: 180.0

Default value, index 2: 350.0

Default value, index 3: 900.0

Internal variables[edit]

BlendDelayRemaining[edit]

Type: float

Modifiers: transient


LastChannel[edit]

Type: int

Last Channel being used

Speed[edit]

Type: float

How fast they are moving this frame.

Default values[edit]

Property Value
bSkipTickWhenZeroWeight True