Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:AnimNodeBlendBySpeed (UDK)
Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlendList >> AnimNodeBlendBySpeed |
Contents
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AnimNodeBlendBySpeed
Blends between child nodes based on the owners speed and the defined constraints.
Properties[edit]
Property group 'AnimNodeBlendBySpeed'[edit]
BlendDownDelay[edit]
Type: float
Optional delay before blending to the next channel
BlendDownPerc[edit]
Type: float
When should we start blending back down
Default value: 0.2
BlendDownTime[edit]
Type: float
How fast to blend when going down
Default value: 0.1
BlendUpDelay[edit]
Type: float
Optional delay before blending to the next channel
BlendUpTime[edit]
Type: float
How fast to blend when going up
Default value: 0.1
bUseAcceleration[edit]
Type: bool
Use acceleration instead of Velocity to determine speed
Constraints[edit]
Weights/ constraints used for transition between child nodes
Default value, index 1: 180.0
Default value, index 2: 350.0
Default value, index 3: 900.0
Internal variables[edit]
BlendDelayRemaining[edit]
Type: float
Modifiers: transient
LastChannel[edit]
Type: int
Last Channel being used
Speed[edit]
Type: float
How fast they are moving this frame.
Default values[edit]
Property | Value |
---|---|
bSkipTickWhenZeroWeight | True |