My program doesn't have bugs. It just develops random features.
UE3:AnimNodeBlendBySpeed (UT3)
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Revision as of 07:40, 23 May 2008 by (Talk)
Object >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlendList >> AnimNodeBlendBySpeed |
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AnimNodeBlendBySpeed
Blends between child nodes based on the owners speed and the defined constraints.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'AnimNodeBlendBySpeed'[edit]
BlendDownPerc[edit]
Type: float
When should we start blending back down
Default value: 0.2
BlendDownTime[edit]
Type: float
How fast to blend when going down
Default value: 0.1
BlendUpTime[edit]
Type: float
How fast to blend when going up
Default value: 0.1
bUseAcceleration[edit]
Type: bool
Use acceleration instead of Velocity to determine speed
Constraints[edit]
Weights/ constraints used for transition between child nodes
Default value, index 1: 180.0
Default value, index 2: 350.0
Default value, index 3: 900.0
Internal variables[edit]
LastChannel[edit]
Type: int
Last Channel being used
Speed[edit]
Type: float
How fast they are moving this frame.