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UE3:AnimNodeSequenceBlendByAim (UDK)
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Revision as of 05:37, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 1))
Object >> AnimObject >> AnimNode >> AnimNodeSequence >> AnimNodeSequenceBlendBase >> AnimNodeSequenceBlendByAim |
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Properties[edit]
Property group 'AnimNodeSequenceBlendByAim'[edit]
Aim[edit]
Type: Object.Vector2D
Angle of aiming, between -1..+1
AngleOffset[edit]
Type: Object.Vector2D
Angle offset applied to Aim before processing
AnimName_CC[edit]
Type: name
AnimName_CD[edit]
Type: name
AnimName_CU[edit]
Type: name
AnimName_LC[edit]
Type: name
AnimName_LD[edit]
Type: name
AnimName_LU[edit]
Type: name
AnimName_RC[edit]
Type: name
AnimName_RD[edit]
Type: name
AnimName_RU[edit]
Type: name
HorizontalRange[edit]
Type: Object.Vector2D
Default value:
Member | Value |
---|---|
X | -1.0 |
Y | 1.0 |
VerticalRange[edit]
Type: Object.Vector2D
Default value:
Member | Value |
---|---|
X | -1.0 |
Y | 1.0 |
Internal variables[edit]
PreviousAim[edit]
Type: Object.Vector2D
Modifiers: transient, const
Keep track if aim changed to force an update of the node
Native functions[edit]
CheckAnimsUpToDate[edit]
native final function CheckAnimsUpToDate ()
Makes sure animations are updated. If you're changing any of the AnimName_XX during game, call this function afterwards.