Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:AnimNotify_Sound (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 12:47, 6 November 2009 by (Talk)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UDK Object >> AnimNotify >> AnimNotify_Sound
Package: 
Engine
This class in other games:
UE2Runtime, UT2003, U2, UT2004, UT3


Properties[edit]

Property group 'AnimNotify_Sound'[edit]

bFollowActor[edit]

Type: bool


Default value: True

bIgnoreIfActorHidden[edit]

Type: bool


BoneName[edit]

Type: name


PercentToPlay[edit]

Type: float

This is the percent to play this Sound. Defaults to 100% (aka 1.0f) *

Default value: 1.0

SoundCue[edit]

Type: SoundCue