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Difference between revisions of "UE3:CameraActor (UT3)"
From Unreal Wiki, The Unreal Engine Documentation Site
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<!-- enter variable description --> | <!-- enter variable description --> | ||
− | '''Default value:''' 1. | + | '''Default value:''' 1.777778 |
====bCamOverridePostProcess==== | ====bCamOverridePostProcess==== | ||
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! Value | ! Value | ||
|- | |- | ||
− | | | + | | bEnableBloom |
− | | | + | | True |
|- | |- | ||
− | | | + | | bEnableSceneEffect |
− | | | + | | True |
|- | |- | ||
− | | | + | | Bloom_InterpolationDuration |
− | | | + | | 1.0 |
|- | |- | ||
− | | | + | | Bloom_Scale |
− | | | + | | 1.0 |
|- | |- | ||
− | | | + | | DOF_BlurKernelSize |
− | | | + | | 16.0 |
|- | |- | ||
− | | | + | | DOF_FalloffExponent |
− | | | + | | 4.0 |
|- | |- | ||
− | | | + | | DOF_FocusInnerRadius |
− | | | + | | 2000.0 |
|- | |- | ||
− | | | + | | DOF_InterpolationDuration |
− | | | + | | 1.0 |
|- | |- | ||
− | | | + | | DOF_MaxFarBlurAmount |
− | | | + | | 1.0 |
|- | |- | ||
− | | | + | | DOF_MaxNearBlurAmount |
− | | | + | | 1.0 |
|- | |- | ||
− | | | + | | DOF_ModulateBlurColor |
| | | | ||
+ | {| class="list defaults" | ||
+ | ! {{tl|Color||Object structs|Member}} | ||
+ | ! Value | ||
|- | |- | ||
− | | | + | | A |
− | | | + | | 255 |
|- | |- | ||
− | | | + | | B |
− | | | + | | 255 |
|- | |- | ||
− | | | + | | G |
− | | | + | | 255 |
|- | |- | ||
− | | | + | | R |
+ | | 255 | ||
+ | |} | ||
+ | |- | ||
+ | | MotionBlur_Amount | ||
+ | | 0.5 | ||
+ | |- | ||
+ | | MotionBlur_CameraRotationThreshold | ||
+ | | 45.0 | ||
+ | |- | ||
+ | | MotionBlur_CameraTranslationThreshold | ||
+ | | 10000.0 | ||
+ | |- | ||
+ | | MotionBlur_FullMotionBlur | ||
| True | | True | ||
|- | |- | ||
− | | | + | | MotionBlur_InterpolationDuration |
| 1.0 | | 1.0 | ||
|- | |- | ||
− | | | + | | MotionBlur_MaxVelocity |
− | | | + | | 1.0 |
|- | |- | ||
− | | | + | | Scene_HighLights |
− | | | + | | |
+ | {| class="list defaults" | ||
+ | ! {{tl|Vector||Object structs|Member}} | ||
+ | ! Value | ||
+ | |- | ||
+ | | X | ||
+ | | 1.0 | ||
+ | |- | ||
+ | | Y | ||
+ | | 1.0 | ||
+ | |- | ||
+ | | Z | ||
+ | | 1.0 | ||
+ | |} | ||
|- | |- | ||
| Scene_InterpolationDuration | | Scene_InterpolationDuration | ||
Line 105: | Line 134: | ||
! Value | ! Value | ||
|- | |- | ||
− | | | + | | X |
− | | | + | | 1.0 |
|- | |- | ||
− | | | + | | Y |
− | | | + | | 1.0 |
|- | |- | ||
− | | | + | | Z |
| 1.0 | | 1.0 | ||
|} | |} |
Latest revision as of 07:40, 23 May 2008
Contents
- Package:
- Engine
- Direct subclass:
- DynamicCameraActor
- This class in other games:
- UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties[edit]
Property group 'CameraActor'[edit]
AspectRatio[edit]
Type: float
Modifiers: interp
Default value: 1.777778
bCamOverridePostProcess[edit]
Type: bool
bConstrainAspectRatio[edit]
Type: bool
Default value: True
CamOverridePostProcess[edit]
Type: PostProcessVolume.PostProcessSettings
Modifiers: interp
Default value:
Member | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bEnableBloom | True | ||||||||||
bEnableSceneEffect | True | ||||||||||
Bloom_InterpolationDuration | 1.0 | ||||||||||
Bloom_Scale | 1.0 | ||||||||||
DOF_BlurKernelSize | 16.0 | ||||||||||
DOF_FalloffExponent | 4.0 | ||||||||||
DOF_FocusInnerRadius | 2000.0 | ||||||||||
DOF_InterpolationDuration | 1.0 | ||||||||||
DOF_MaxFarBlurAmount | 1.0 | ||||||||||
DOF_MaxNearBlurAmount | 1.0 | ||||||||||
DOF_ModulateBlurColor |
|
||||||||||
MotionBlur_Amount | 0.5 | ||||||||||
MotionBlur_CameraRotationThreshold | 45.0 | ||||||||||
MotionBlur_CameraTranslationThreshold | 10000.0 | ||||||||||
MotionBlur_FullMotionBlur | True | ||||||||||
MotionBlur_InterpolationDuration | 1.0 | ||||||||||
MotionBlur_MaxVelocity | 1.0 | ||||||||||
Scene_HighLights |
|
||||||||||
Scene_InterpolationDuration | 1.0 | ||||||||||
Scene_MidTones |
|
FOVAngle[edit]
Type: float
Modifiers: interp
Default value: 90.0
Internal variables[edit]
DrawFrustum[edit]
Type: DrawFrustumComponent
Default value: DrawFrustumComponent'DrawFrust0'
MeshComp[edit]
Type: StaticMeshComponent
Default value: StaticMeshComponent'CamMesh0'
Default values[edit]
Property | Value |
---|---|
bNoDelete | True |
Components[0] | StaticMeshComponent'CamMesh0' |
Components[1] | DrawFrustumComponent'DrawFrust0' |
NetUpdateFrequency | 1.0 |
Physics | PHYS_Interpolating |
Subobjects[edit]
CamMesh0[edit]
Class: Engine.StaticMeshComponent
Property | Value |
---|---|
AlwaysLoadOnClient | False |
AlwaysLoadOnServer | False |
BlockRigidBody | False |
CastShadow | False |
CollideActors | False |
HiddenGame | True |
DrawFrust0[edit]
Class: Engine.DrawFrustumComponent
No new values.
Instance functions[edit]
DisplayDebug[edit]
Overrides: Actor.DisplayDebug
list important CameraActor variables on canvas. HUD will call DisplayDebug() on the current ViewTarget when the ShowDebug exec is used
Parameters:
- HUD - HUD with canvas to draw on
- out_YL - Height of the current font
- out_YPos - Y position on Canvas. out_YPos += out_YL, gives position to draw text for next debug line.
GetCameraView[edit]
simulated function GetCameraView (float DeltaTime, out Object.TPOV OutPOV)