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UE3:CheatManager (UDK)

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Revision as of 11:47, 6 November 2009 by (Talk)

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UDK Object >> CheatManager
Package: 
Engine
Within class: 
PlayerController
Direct subclass:
UTCheatManager
This class in other games:
UE2Runtime, UT2003, U2XMP, U2, UT2004, UT3

CheatManager Object within playercontroller that manages "cheat" commands only spawned in single player mode

Properties[edit]

DebugCameraControllerClass[edit]

Type: class<DebugCameraController>


Default value: Class'Engine.DebugCameraController'

DebugCameraControllerRef[edit]

Type: DebugCameraController

Debug camera - used to have independent camera without stopping gameplay

Functions[edit]

Exec functions[edit]

See CheatManager exec functions.

Other instance functions[edit]

EnableDebugCamera[edit]

function EnableDebugCamera ()

Switch controller to debug camera without locking gameplay and with locking

local player controller input

InitCheatManager[edit]

function InitCheatManager ()

This is not an actor, so we need a stand in for PostBeginPlay

KillAllPawns[edit]

function KillAllPawns (class<PawnaClass)


SetLevelStreamingStatus[edit]

function SetLevelStreamingStatus (name PackageName, bool bShouldBeLoaded, bool bShouldBeVisible)

streaming level debugging