Gah - a solution with more questions. – EntropicLqd

UE3:Component (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 11:47, 6 November 2009 by (Talk)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UDK Object >> Component
Package: 
Core
Direct subclasses:
ActorComponent, DistributionFloat, DistributionVector, SVehicleWheel, UIComponent
This class in other games:
UT3

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

This class is the base class for any kind of object that wants the following features:

- be a subobject inside a class definition (called the owner class)
- values of the component can be overridden in a subclass of the owner class, by
  defining a component in the subclass with the same name as the component in the base class
  definition. Note, you CANNOT GIVE IT A CLASS= DEFINITION! (See UDN page for more info)
- Changes to the default values to the component will be propagated to components that are
  created inside a map, unless the value was changed away from the default value in the editor.

Properties

TemplateName

Type: name

Modifiers: const, native


TemplateOwnerClass

Type: Class

Modifiers: const, native