I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
Difference between revisions of "UE3:Console (UDK)"
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'''Default value, index 3:''' | '''Default value, index 3:''' | ||
+ | {| class="list defaults" | ||
+ | ! {{tl|AutoCompleteCommand|||Member}} | ||
+ | ! Value | ||
+ | |- | ||
+ | | Command | ||
+ | | "DisplayAllState" | ||
+ | |- | ||
+ | | Desc | ||
+ | | "DisplayAllState <ClassName> (Display state names for all instances of classname)" | ||
+ | |} | ||
+ | |||
+ | '''Default value, index 4:''' | ||
{| class="list defaults" | {| class="list defaults" | ||
! {{tl|AutoCompleteCommand|||Member}} | ! {{tl|AutoCompleteCommand|||Member}} | ||
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|} | |} | ||
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! {{tl|AutoCompleteCommand|||Member}} | ! {{tl|AutoCompleteCommand|||Member}} | ||
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|} | |} | ||
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! {{tl|AutoCompleteCommand|||Member}} | ! {{tl|AutoCompleteCommand|||Member}} | ||
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|} | |} | ||
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+ | {| class="list defaults" | ||
+ | ! {{tl|AutoCompleteCommand|||Member}} | ||
+ | ! Value | ||
+ | |- | ||
+ | | Command | ||
+ | | "RestartLevel" | ||
+ | |- | ||
+ | | Desc | ||
+ | | "RestartLevel (restarts the level)" | ||
+ | |} | ||
+ | |||
+ | '''Default value, index 47:''' | ||
{| class="list defaults" | {| class="list defaults" | ||
! {{tl|AutoCompleteCommand|||Member}} | ! {{tl|AutoCompleteCommand|||Member}} | ||
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|} | |} | ||
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{| class="list defaults" | {| class="list defaults" | ||
! {{tl|AutoCompleteCommand|||Member}} | ! {{tl|AutoCompleteCommand|||Member}} |
Revision as of 05:24, 17 January 2010
Object >> UIRoot >> Interaction >> Console |
Contents
- 1 Constants
- 2 Properties
- 2.1 AutoCompleteIndex
- 2.2 AutoCompleteIndices
- 2.3 AutoCompleteList
- 2.4 AutoCompleteTree
- 2.5 bAutoCompleteLocked
- 2.6 bCaptureKeyInput
- 2.7 bCtrl
- 2.8 bEnableUI
- 2.9 bIsRuntimeAutoCompleteUpToDate
- 2.10 bNavigatingHistory
- 2.11 bRequireCtrlToNavigateAutoComplete
- 2.12 ConsoleBufferText
- 2.13 ConsoleKey
- 2.14 ConsoleTargetPlayer
- 2.15 DefaultTexture_Black
- 2.16 DefaultTexture_White
- 2.17 History
- 2.18 HistoryBot
- 2.19 HistoryCur
- 2.20 HistoryTop
- 2.21 LargeConsoleInput
- 2.22 LargeConsoleScene
- 2.23 ManualAutoCompleteList
- 2.24 MaxScrollbackSize
- 2.25 MiniConsoleInput
- 2.26 MiniConsoleScene
- 2.27 SBHead
- 2.28 SBPos
- 2.29 Scrollback
- 2.30 TypedStr
- 2.31 TypedStrPos
- 2.32 TypeKey
- 2.33 Default values
- 3 Structs
- 4 Functions
- 4.1 Native functions
- 4.2 Events
- 4.3 Other instance functions
- 4.3.1 AppendInputText
- 4.3.2 ClearOutput
- 4.3.3 ConsoleCommand
- 4.3.4 FlushPlayerInput
- 4.3.5 Initialized
- 4.3.6 InputChar
- 4.3.7 InputKey
- 4.3.8 IsUIConsoleOpen
- 4.3.9 IsUIMiniConsoleOpen
- 4.3.10 OutputTextLine
- 4.3.11 PostRender_Console
- 4.3.12 ProcessControlKey
- 4.3.13 PurgeCommandFromHistory
- 4.3.14 SetCursorPos
- 4.3.15 SetInputText
- 4.3.16 StartTyping
- 5 States
- Package:
- Engine
- Within class:
- GameViewportClient
- Direct subclass:
- UTConsole
- This class in other games:
- RTNP, U1, UT, UE2Runtime, U2XMP, U2, UT2003, UT2004, UT3
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Console - A quick little command line console that accepts most commands.
Constants
MaxHistory
Value: 16
- of command history to remember.
Properties
AutoCompleteIndex
Type: int
Modifiers: transient
Currently selected auto complete index
AutoCompleteIndices
Modifiers: transient
Current list of matching commands for auto-complete,
See: UpdateCompleteIndices()
AutoCompleteList
Type: array<AutoCompleteCommand>
Modifiers: transient
Full list of auto-complete commands and info
AutoCompleteTree
Type: AutoCompleteNode
Modifiers: native, transient
bAutoCompleteLocked
Type: bool
Modifiers: transient
Is the current auto-complete selection locked
bCaptureKeyInput
Type: bool
Modifiers: transient
Indicates that InputChar events should be captured to prevent them from being passed on to other interactions. Reset when the another keydown event is received.
bCtrl
Type: bool
True while a control key is pressed.
bEnableUI
Type: bool
Modifiers: config
bIsRuntimeAutoCompleteUpToDate
Type: bool
Modifiers: transient
Do we need to rebuild auto complete?
Type: bool
Modifiers: transient
tracks whether the user is using arrows keys to navigate the history, so that auto-complete doesn't override
Type: bool
Modifiers: config
Should the user be required to hold ctrl to use the up/down arrows when navigating auto-complete
ConsoleBufferText
Type: UILabel
ConsoleKey
Type: name
Modifiers: globalconfig
The key which opens the console.
Default value: 'Tilde'
ConsoleTargetPlayer
Type: LocalPlayer
The player which the next console command should be executed in the context of. If NULL, execute in the viewport.
DefaultTexture_Black
Type: Texture2D
Default value: Texture2D'EngineResources.Black'
DefaultTexture_White
Type: Texture2D
Default value: Texture2D'EngineResources.WhiteSquareTexture'
History
Type: string
Array size: 16 (MaxHistory
)
Modifiers: config
tracks previously entered console commands
HistoryBot
Type: int
Modifiers: config
index into the History array for the earliest command that was entered
Default value: -1
HistoryCur
Type: int
Modifiers: config
the index of the current position in the History array
HistoryTop
Type: int
Modifiers: config
index into the History array for the latest command that was entered
LargeConsoleInput
Type: ConsoleEntry
LargeConsoleScene
Type: UIScene
ManualAutoCompleteList
Type: array<AutoCompleteCommand>
Modifiers: config
Manual list of auto-complete commands and info specified in BaseInput.ini
Default value, index 0:
Member | Value |
---|---|
Command | "Exit" |
Desc | "Exit (Exits the game)" |
Default value, index 1:
Member | Value |
---|---|
Command | "Open" |
Desc | "Open <MapName> (Opens the specified map)" |
Default value, index 2:
Member | Value |
---|---|
Command | "DisplayAll" |
Desc | "DisplayAll <ClassName> <PropertyName> (Display property values for instances of classname)" |
Default value, index 3:
Member | Value |
---|---|
Command | "DisplayAllState" |
Desc | "DisplayAllState <ClassName> (Display state names for all instances of classname)" |
Default value, index 4:
Member | Value |
---|---|
Command | "DisplayClear" |
Desc | "DisplayClear (Clears previous DisplayAll entries)" |
Default value, index 5:
Member | Value |
---|---|
Command | "FlushPersistentDebugLines" |
Desc | "FlushPersistentDebugLines (Clears persistent debug line cache)" |
Default value, index 6:
Member | Value |
---|---|
Command | "GetAll " |
Desc | "GetAll <ClassName> <PropertyName> (Log property values of all instances of classname)" |
Default value, index 7:
Member | Value |
---|---|
Command | "GetAllState" |
Desc | "GetAllState <ClassName> (Log state names for all instances of classname)" |
Default value, index 8:
Member | Value |
---|---|
Command | "Obj List " |
Desc | "Obj List <Class=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject>" |
Default value, index 9:
Member | Value |
---|---|
Command | "Obj ListContentRefs" |
Desc | "Obj ListContentRefs <Class=ClassName> <ListClass=ClassName>" |
Default value, index 10:
Member | Value |
---|---|
Command | "Obj Classes" |
Desc | "Obj Classes (Shows all classes)" |
Default value, index 11:
Member | Value |
---|---|
Command | "EditActor" |
Desc | "EditActor <Class=ClassName> or <Name=ObjectName> or TRACE" |
Default value, index 12:
Member | Value |
---|---|
Command | "EditDefault" |
Desc | "EditDefault <Class=ClassName>" |
Default value, index 13:
Member | Value |
---|---|
Command | "EditObject" |
Desc | "EditObject <Class=ClassName> or <Name=ObjectName> or <ObjectName>" |
Default value, index 14:
Member | Value |
---|---|
Command | "ReloadCfg " |
Desc | "ReloadCfg <Class/ObjectName> (Reloads config variables for the specified object/class)" |
Default value, index 15:
Member | Value |
---|---|
Command | "ReloadLoc " |
Desc | "ReloadLoc <Class/ObjectName> (Reloads localized variables for the specified object/class)" |
Default value, index 16:
Member | Value |
---|---|
Command | "Set " |
Desc | "Set <ClassName> <PropertyName> <Value> (Sets property to value on objectname)" |
Default value, index 17:
Member | Value |
---|---|
Command | "Show BOUNDS" |
Desc | "Show BOUNDS (Displays bounding boxes for all visible objects)" |
Default value, index 18:
Member | Value |
---|---|
Command | "Show BSP" |
Desc | "Show BSP (Toggles BSP rendering)" |
Default value, index 19:
Member | Value |
---|---|
Command | "Show COLLISION" |
Desc | "Show COLLISION (Toggles collision rendering)" |
Default value, index 20:
Member | Value |
---|---|
Command | "Show COVER" |
Desc | "Show COVER (Toggles cover rendering)" |
Default value, index 21:
Member | Value |
---|---|
Command | "Show DECALS" |
Desc | "Show DECALS (Toggles decal rendering)" |
Default value, index 22:
Member | Value |
---|---|
Command | "Show FOG" |
Desc | "Show FOG (Toggles fog rendering)" |
Default value, index 23:
Member | Value |
---|---|
Command | "Show LEVELCOLORATION" |
Desc | "Show LEVELCOLORATION (Toggles per-level coloration)" |
Default value, index 24:
Member | Value |
---|---|
Command | "Show PATHS" |
Desc | "Show PATHS (Toggles path rendering)" |
Default value, index 25:
Member | Value |
---|---|
Command | "Show POSTPROCESS" |
Desc | "Show POSTPROCESS (Toggles post process rendering)" |
Default value, index 26:
Member | Value |
---|---|
Command | "Show SKELMESHES" |
Desc | "Show SKELMESHES (Toggles skeletal mesh rendering)" |
Default value, index 27:
Member | Value |
---|---|
Command | "Show TERRAIN" |
Desc | "Show TERRAIN (Toggles terrain rendering)" |
Default value, index 28:
Member | Value |
---|---|
Command | "Show VOLUMES" |
Desc | "Show VOLUMES (Toggles volume rendering)" |
Default value, index 29:
Member | Value |
---|---|
Command | "Show SPLINES" |
Desc | "Show SPLINES (Toggles spline rendering)" |
Default value, index 30:
Member | Value |
---|---|
Command | "Stat FPS" |
Desc | "Stat FPS (Shows FPS counter)" |
Default value, index 31:
Member | Value |
---|---|
Command | "Stat UNIT" |
Desc | "Stat UNIT (Shows hardware unit framerate)" |
Default value, index 32:
Member | Value |
---|---|
Command | "Stat LEVELS" |
Desc | "Stat LEVELS (Displays level streaming info)" |
Default value, index 33:
Member | Value |
---|---|
Command | "Stat GAME" |
Desc | "Stat GAME (Displays game performance stats)" |
Default value, index 34:
Member | Value |
---|---|
Command | "Stat MEMORY" |
Desc | "Stat MEMORY (Displays memory stats)" |
Default value, index 35:
Member | Value |
---|---|
Command | "Stat XBOXMEMORY" |
Desc | "Stat XBOXMEMORY (Displays Xbox memory stats while playing on PC)" |
Default value, index 36:
Member | Value |
---|---|
Command | "Stat PHYSICS" |
Desc | "Stat PHYSICS (Displays physics performance stats)" |
Default value, index 37:
Member | Value |
---|---|
Command | "Stat STREAMING" |
Desc | "Stat STREAMING" |
Default value, index 38:
Member | Value |
---|---|
Command | "Stat COLLISION" |
Desc | "Stat COLLISION" |
Default value, index 39:
Member | Value |
---|---|
Command | "Stat PARTICLES" |
Desc | "Stat PARTICLES" |
Default value, index 40:
Member | Value |
---|---|
Command | "Stat SCRIPT" |
Desc | "Stat SCRIPT" |
Default value, index 41:
Member | Value |
---|---|
Command | "Stat AUDIO" |
Desc | "Stat AUDIO" |
Default value, index 42:
Member | Value |
---|---|
Command | "Stat ANIM" |
Desc | "Stat ANIM" |
Default value, index 43:
Member | Value |
---|---|
Command | "Stat NET" |
Desc | "Stat NET" |
Default value, index 44:
Member | Value |
---|---|
Command | "Stat LIST" |
Desc | "Stat LIST Groups/Sets/Group (List groups of stats, saved sets, or specific stats within a specified group)" |
Default value, index 45:
Member | Value |
---|---|
Command | "ListTextures" |
Desc | "ListTextures (Lists all loaded textures and their current memory footprint)" |
Default value, index 46:
Member | Value |
---|---|
Command | "RestartLevel" |
Desc | "RestartLevel (restarts the level)" |
Default value, index 47:
Member | Value |
---|---|
Command | "ListSounds" |
Desc | "ListSounds (Lists all the loaded sounds and their memory footprint)" |
Default value, index 48:
Member | Value |
---|---|
Command | "ListWaves" |
Desc | "ListWaves (List the WaveInstances and whether they have a source)" |
Default value, index 49:
Member | Value |
---|---|
Command | "ListSoundClasses" |
Desc | "ListSoundClasses (Lists a summary of loaded sound collated by class)" |
Default value, index 50:
Member | Value |
---|---|
Command | "ListSoundModes" |
Desc | "ListSoundModes (Lists loaded sound modes)" |
Default value, index 51:
Member | Value |
---|---|
Command | "ListAudioComponents" |
Desc | "ListAudioComponents (Dumps a detailed list of all AudioComponent objects)" |
Default value, index 52:
Member | Value |
---|---|
Command | "ListSoundDurations" |
Desc | "ListSoundDurations" |
Default value, index 53:
Member | Value |
---|---|
Command | "PlaySoundCue" |
Desc | "PlaySoundCue (Lists a summary of loaded sound collated by class)" |
Default value, index 54:
Member | Value |
---|---|
Command | "PlaySoundWave" |
Desc | "PlaySoundWave" |
Default value, index 55:
Member | Value |
---|---|
Command | "SetSoundMode" |
Desc | "SetSoundMode <ModeName>" |
Default value, index 56:
Member | Value |
---|---|
Command | "DisableLowPassFilter" |
Desc | "DisableLowPassFilter" |
Default value, index 57:
Member | Value |
---|---|
Command | "DisableEQFilter" |
Desc | "DisableEQFilter" |
Default value, index 58:
Member | Value |
---|---|
Command | "IsolateDryAudio" |
Desc | "IsolateDryAudio" |
Default value, index 59:
Member | Value |
---|---|
Command | "IsolateReverb" |
Desc | "IsolateReverb" |
Default value, index 60:
Member | Value |
---|---|
Command | "ResetSoundState" |
Desc | "ResetSoundState (Resets volumes to default and removes test filters)" |
Default value, index 61:
Member | Value |
---|---|
Command | "ModifySoundClass" |
Desc | "ModifySoundClass <SoundClassName> Vol=<new volume>" |
MaxScrollbackSize
Type: int
Modifiers: globalconfig
Visible Console stuff
Default value: 1024
MiniConsoleInput
Type: ConsoleEntry
MiniConsoleScene
Type: UIScene
SBHead
Type: int
Where in the scrollback buffer are we
SBPos
Type: int
Where in the scrollback buffer are we
Scrollback
Holds the scrollback buffer
TypedStr
Type: string
The command the user is currently typing.
TypedStrPos
Type: int
Current position in TypedStr
TypeKey
Type: name
Modifiers: globalconfig
The key which opens the typing bar.
Default value: 'Tab'
Default values
Property | Value |
---|---|
OnReceivedNativeInputChar | InputChar |
OnReceivedNativeInputKey | InputKey |
Structs
AutoCompleteCommand
Modifiers: native
AutoCompleteNode
Modifiers: native
Node for storing an auto-complete tree based on each char in the command
- int IndexChar
- Char for node in the tree
- array<int> AutoCompleteListIndices
- Indicies into AutoCompleteList for commands that match to this level
- array<pointer{FAutoCompleteNode}> ChildNodes
- Children for further matching
Functions
Native functions
BuildRuntimeAutoCompleteList
UpdateCompleteIndices
Events
OutputText
Prints a (potentially multi-line) string of text to the console. The text is split into separate lines and passed to OutputTextLine.
Parameters:
- Text - Text to display on the console.
Other instance functions
AppendInputText
appends the specified text to the string of typed text
ClearOutput
Clears the console output buffer.
ConsoleCommand
Executes a console command.
Parameters:
- Command - The command to execute.
FlushPlayerInput
Clears out all pressed keys from the player's input object.
Initialized
Overrides: Interaction.Initialized
Called when the Console is added to the GameViewportClient's Interactions array.
InputChar
Process a character input event (typing) routed through unrealscript from another object. This method is assigned as the value for the OnRecievedNativeInputKey delegate so that native input events are routed to this unrealscript function.
Parameters:
- ControllerId - the controller that generated this character input event
- Unicode - the character that was typed
Returns:
- True to consume the character, false to pass it on.
InputKey
Process an input key event routed through unrealscript from another object. This method is assigned as the value for the OnRecievedNativeInputKey delegate so that native input events are routed to this unrealscript function.
Parameters:
- ControllerId - the controller that generated this input key event
- Key - the name of the key which an event occured for (KEY_Up, KEY_Down, etc.)
- EventType - the type of event which occured (pressed, released, etc.)
- AmountDepressed - for analog keys, the depression percent.
Returns:
- true to consume the key event, false to pass it on.
IsUIConsoleOpen
IsUIMiniConsoleOpen
OutputTextLine
Prints a single line of text to the console.
Parameters:
- Text - A line of text to display on the console.
PostRender_Console
ProcessControlKey
looks for Control key presses and the copy/paste combination that apply to both the console bar and the full open console
PurgeCommandFromHistory
Searches console command history and removes any entries matching the specified command.
Parameters:
- Command - The command to search for and purge from the history.
SetCursorPos
SetInputText
StartTyping
Opens the typing bar with text already entered.
Parameters:
- Text - The text to enter in the typing bar.
States
Open
Open.BeginState
Overrides: Object.BeginState (global)
Called immediately when entering a state, while within the GotoState() call that caused the state change (before any state code is executed).
Open.EndState
Overrides: Object.EndState (global)
Called immediately before going out of the current state, while within the GotoState() call that caused the state change, and before BeginState() is called within the new state.
Open.PostRender_Console
Overrides: PostRender_Console (global)
Open.InputChar
Overrides: InputChar (global)
(Description copied from Console.InputChar)
Process a character input event (typing) routed through unrealscript from another object. This method is assigned as the value for the OnRecievedNativeInputKey delegate so that native input events are routed to this unrealscript function.
Parameters:
- ControllerId - the controller that generated this character input event
- Unicode - the character that was typed
Returns:
- True to consume the character, false to pass it on.
Open.InputKey
Overrides: InputKey (global)
Process an input key event routed through unrealscript from another object. This method is assigned as the value for the OnRecievedNativeInputKey delegate so that native input events are routed to this unrealscript function.
Parameters:
- ControllerId - the controller that generated this input key event
- Key - the name of the key which an event occured for (KEY_Up, KEY_Down, etc.)
- EventType - the type of event which occured (pressed, released, etc.)
- AmountDepressed - for analog keys, the depression percent.
Returns:
- true to consume the key event, false to pass it on.
Typing
This state is used when the typing bar is open.
Typing.BeginState
Overrides: Object.BeginState (global)
Called immediately when entering a state, while within the GotoState() call that caused the state change (before any state code is executed).
Typing.EndState
Overrides: Object.EndState (global)
Called immediately before going out of the current state, while within the GotoState() call that caused the state change, and before BeginState() is called within the new state.
Typing.PostRender_Console
Overrides: PostRender_Console (global)
Typing.InputChar
Overrides: InputChar (global)
Process a character input event (typing) routed through unrealscript from another object. This method is assigned as the value for the OnRecievedNativeInputKey delegate so that native input events are routed to this unrealscript function.
Parameters:
- ControllerId - the controller that generated this character input event
- Unicode - the character that was typed
Returns:
- True to consume the character, false to pass it on.
Typing.InputKey
Overrides: InputKey (global)
Process an input key event routed through unrealscript from another object. This method is assigned as the value for the OnRecievedNativeInputKey delegate so that native input events are routed to this unrealscript function.
Parameters:
- ControllerId - the controller that generated this input key event
- Key - the name of the key which an event occured for (KEY_Up, KEY_Down, etc.)
- EventType - the type of event which occured (pressed, released, etc.)
- AmountDepressed - for analog keys, the depression percent.
Returns:
- true to consume the key event, false to pass it on.