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UE3:ParticleModuleLocationPrimitiveCylinder (UDK)

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UDK Object >> ParticleModule >> ParticleModuleLocationBase >> ParticleModuleLocationPrimitiveBase >> ParticleModuleLocationPrimitiveCylinder
Package: 
Engine
This class in other games:
UT3

ParticleModuleLocationPrimitiveCylinder Location primitive spawning within a cylinder.

Properties[edit]

Property group 'Location'[edit]

HeightAxis[edit]

Type: CylinderHeightAxis

Determines particle particle system axis that should represent the height of the cylinder. Can be one of the following: PMLPC_HEIGHTAXIS_X Orient the height along the particle system X-axis. PMLPC_HEIGHTAXIS_Y Orient the height along the particle system Y-axis. PMLPC_HEIGHTAXIS_Z Orient the height along the particle system Z-axis.

Default value: PMLPC_HEIGHTAXIS_Z

RadialVelocity[edit]

Type: bool

If TRUE, get the particle velocity form the radial distance inside the primitive.

Default value: True

StartHeight[edit]

Type: DistributionFloat.RawDistributionFloat

The height of the cylinder, centered about the location.

Default value:

Member Value
Distribution DistributionStartHeight
LookupTable
  1. 50.0
  2. 50.0
  3. 50.0
  4. 50.0
LookupTableChunkSize 1
LookupTableNumElements 1
Op 1

StartRadius[edit]

Type: DistributionFloat.RawDistributionFloat

The radius of the cylinder.

Default value:

Member Value
Distribution DistributionStartRadius
LookupTable
  1. 50.0
  2. 50.0
  3. 50.0
  4. 50.0
LookupTableChunkSize 1
LookupTableNumElements 1
Op 1

Default values[edit]

Property Value
bSupported3DDrawMode True
StartLocation
Member Value
Distribution DistributionStartLocation
VelocityScale
Member Value
Distribution DistributionVelocityScale

Enums[edit]

CylinderHeightAxis[edit]

PMLPC_HEIGHTAXIS_X 
PMLPC_HEIGHTAXIS_Y 
PMLPC_HEIGHTAXIS_Z