My program doesn't have bugs. It just develops random features.
UE3:DOFAndBloomEffect (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> PostProcessEffect >> DOFEffect >> DOFAndBloomEffect |
- Package:
- Engine
- Direct subclass:
- UberPostProcessEffect
- This class in other games:
- UDK
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Depth of Field post process effect
Properties
Property group 'DOFAndBloomEffect'
BloomScale
Type: float
A scale applied to blooming colors.
Default value: 1.0
Default values
Property | Value |
---|---|
BlurKernelSize | 16.0 |