Cogito, ergo sum
UE3:DamageType (UT3)
Object >> DamageType |
- Package:
- Engine
- Direct subclasses:
- DemoDamageType, DmgType_Crushed, DmgType_Fell, DmgType_Telefragged, KillZDamageType, UTDamageType
- This class in other games:
- RTNP, U1, UT, U2XMP, U2, UE2Runtime, UT2003, UT2004, UDK
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DamageType, the base class of all damagetypes. this and its subclasses are never spawned, just used as information holders
NOTE: we can not do: HideDropDown on this class as we need to be able to use it in SeqEvent_TakeDamage for objects taking damage from any DamageType!
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'DamageType'
bAlwaysGibs
Type: bool
bArmorStops
Type: bool
does regular armor provide protection against this damage
Default value: True
bCausesBlood
Type: bool
Default value: True
bCausesBloodSplatterDecals
Type: bool
Whether or not this damage type can cause a blood splatter *
bKUseOwnDeathVel
Type: bool
For ragdoll death. Rather than using default - use death velocity specified in this damage type.
bLocationalHit
Type: bool
Default value: True
bNeverGibs
Type: bool
DeathString
Type: string
Modifiers: localized
string to describe death by this type of damage
Default value: "`o was killed by `k."
FemaleSuicide
Type: string
Modifiers: localized
Default value: "`o killed herself."
GibModifier
Type: float
Default value: 1.0
MaleSuicide
Type: string
Modifiers: localized
Strings to display when someone dies
Default value: "`o killed himself."
Property group 'RigidBody'
bKRadialImpulse
Type: bool
whether impulse applied to rigid bodies is radial
bRadialDamageVelChange
Type: bool
When applying radial impulses, whether to treat as impulse or velocity change.
KDamageImpulse
Type: float
magnitude of impulse applied to KActor due to this damage type.
Default value: 800.0
KDeathUpKick
Type: float
Amount of upwards kick ragdolls get when they die
KDeathVel
Type: float
How fast ragdoll moves upon death
KImpulseRadius
Type: float
Radius of impulse, if bKRadialImpulse is true
Default value: 250.0
RadialDamageImpulse
Type: float
Size of impulse to apply when doing radial damage.
Internal variables
bCausedByWorld
Type: bool
this damage was caused by the world (falling off level, into lava, etc)
bDontHurtInstigator
Type: bool
if true, this damage type should never harm its instigator
bExtraMomentumZ
Type: bool
Add extra Z to momentum on walking pawns
Default value: True
bIgnoreDriverDamageMult
Type: bool
if true, ignore vehicle DriverDamageMult when calculating damage caused to its driver
DamagedFFWaveform
Type: ForceFeedbackWaveform
The forcefeedback waveform to play when you take damage
KilledFFWaveform
Type: ForceFeedbackWaveform
The forcefeedback waveform to play when you are killed by this damage type
VehicleDamageScaling
Type: float
multiply damage by this for vehicles
Default value: 1.0
VehicleMomentumScaling
Type: float
Default value: 1.0