Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:DecalActorBase (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> Actor >> DecalActorBase
Package: 
Engine
Direct subclasses:
DecalActor, DecalActorMovable


Properties[edit]

Property group 'DecalActorBase'[edit]

Decal[edit]

Type: DecalComponent

Modifiers: editconst, const


Default value: DecalComponent'NewDecalComponent'

Default values[edit]

Property Value
bMovable False
bStatic True
CollisionType COLLIDE_CustomDefault
Components[0] DecalComponent'NewDecalComponent'
Components[1] SpriteComponent'Sprite'
Components[2] ArrowComponent'ArrowComponent0'
TickGroup TG_DuringAsyncWork

Subobjects[edit]

ArrowComponent0[edit]

Class: Engine.ArrowComponent

Property Value
bTreatAsASprite True
ReplacementPrimitive None

NewDecalComponent[edit]

Class: Engine.DecalComponent

Property Value
bStaticDecal True
DecalTransform DecalTransform_OwnerAbsolute
ReplacementPrimitive None

Sprite[edit]

Class: Engine.SpriteComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
HiddenGame True
ReplacementPrimitive None
Scale 0.15
Sprite Texture2D'EditorResources.S_DecalActorIcon'