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UE3:DominantSpotLight (UDK)

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UDK Object >> Actor >> Light >> SpotLight >> DominantSpotLight
Package: 
Engine

Dominant version of SpotLight that generates static shadowmaps.

Default values

Property Value
bHardAttach True
bStatic False
Components[5] ArrowComponent'ArrowComponent0'
Components[6] DominantSpotLightComponent'DominantSpotLightComponent0'
LightComponent DominantSpotLightComponent'DominantSpotLightComponent0'

Subobjects

ArrowComponent0

Class: Engine.ArrowComponent

Inherits from: SpotLight.ArrowComponent0

Property Value
ReplacementPrimitive None

DominantSpotLightComponent0

Class: Engine.DominantSpotLightComponent

Property Value
bAllowPreShadow True
LightAffectsClassification LAC_DYNAMIC_AND_STATIC_AFFECTING
PreviewInnerCone DrawLightConeComponent'Engine.Default__DominantSpotLight:DrawInnerCone0'
PreviewLightRadius DrawLightRadiusComponent'Engine.Default__DominantSpotLight:DrawLightRadius0'
PreviewLightSourceRadius DrawLightRadiusComponent'Engine.Default__DominantSpotLight:DrawLightSourceRadius0'
PreviewOuterCone DrawLightConeComponent'Engine.Default__DominantSpotLight:DrawOuterCone0'

DrawInnerCone0

Class: Engine.DrawLightConeComponent

Inherits from: SpotLight.DrawInnerCone0

Property Value
ReplacementPrimitive None

DrawLightRadius0

Class: Engine.DrawLightRadiusComponent

Inherits from: SpotLight.DrawLightRadius0

Property Value
ReplacementPrimitive None

DrawLightSourceRadius0

Class: Engine.DrawLightRadiusComponent

Inherits from: SpotLight.DrawLightSourceRadius0

Property Value
ReplacementPrimitive None

DrawOuterCone0

Class: Engine.DrawLightConeComponent

Inherits from: SpotLight.DrawOuterCone0

Property Value
ReplacementPrimitive None

Sprite

Class: Engine.SpriteComponent

Inherits from: SpotLight.Sprite

Property Value
ReplacementPrimitive None
Sprite Texture2D'EditorResources.LightIcons.Light_Spot_Stationary_DynamicsAndStatics'