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UE3:DrawFrustumComponent (UT3)
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Revision as of 07:40, 23 May 2008 by (Talk)
Object >> Component >> ActorComponent >> PrimitiveComponent >> DrawFrustumComponent |
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Properties
Property group 'DrawFrustumComponent'
FrustumAngle
Type: float
Angle of longest dimension of view shape. If the angle is 0 then an orthographic projection is used
Default value: 90.0
FrustumAspectRatio
Type: float
Ratio of horizontal size over vertical size.
Default value: 1.333
FrustumColor
Type: Object.Color
Color to draw the wireframe frustum.
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 0 |
R | 255 |
FrustumEndDist
Type: float
Distance from origin to stop drawing the frustum.
Default value: 1000.0
FrustumStartDist
Type: float
Distance from origin to start drawing the frustum.
Default value: 100.0
Texture
Type: Texture
optional texture to show on the near plane
Default values
Property | Value |
---|---|
HiddenGame | True |