The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE3:DistributionVector (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
(Redirected from UE3:EDistributionVectorLockFlags (UDK))
- Package:
- Core
- Direct subclasses:
- DistributionVectorConstant, DistributionVectorConstantCurve, DistributionVectorUniform, DistributionVectorUniformCurve
- This class in other games:
- UT3
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties[edit]
Property group 'Baked'[edit]
bCanBeBaked[edit]
Type: bool
Can this variable be baked out to a FRawDistribution? Should be TRUE 99% of the time
Default value: True
Internal variables[edit]
bIsDirty[edit]
Type: bool
Set internally when the distribution is updated so that that FRawDistribution can know to update itself
Default value: True
Enums[edit]
EDistributionVectorLockFlags[edit]
- EDVLF_None
- EDVLF_XY
- EDVLF_XZ
- EDVLF_YZ
- EDVLF_XYZ
EDistributionVectorMirrorFlags[edit]
- EDVMF_Same
- EDVMF_Different
- EDVMF_Mirror
Structs[edit]
RawDistributionVector[edit]
Extends: Object.RawDistribution
Modifiers: native
- DistributionVector Distribution
Native functions[edit]
GetVectorValue[edit]
Script-accessible way to query a vector distribution