Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:EditorLinkSelectionInterface (UDK)

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UDK Interface >> EditorLinkSelectionInterface
Package: 
Engine
Known implementing classes:
AISwitchablePylon, DynamicPylon, GameCrowdDestination, GameCrowdInteractionDestination, Pylon, Route, DynamicGameCrowdDestination

EditorLinkSelectionInterface

Implement this interface to allow this object to perform special handling when 'linkselected' or 'unlinkselected' is called from the editor (for example, if the user has two objects selected and calls linkselected and you want the objects to bind themselves together in some fashion)