Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:FlockTestActor (UT3)
- Package:
- UTGame
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'FlockTestActor'[edit]
AgentState[edit]
Type: EAgentMoveState
AttachmentComponent[edit]
Type: SkeletalMeshComponent
Default value: SkeletalMeshComponent'AttachmentComponent0'
LightEnvironment[edit]
Type: LightEnvironmentComponent
Modifiers: const, editconst
Default value: DynamicLightEnvironmentComponent'MyLightEnvironment'
SkeletalMeshComponent[edit]
Type: SkeletalMeshComponent
Default value: SkeletalMeshComponent'SkeletalMeshComponent0'
Spawner[edit]
Type: FlockTest_Spawner
Internal variables[edit]
ActionBlendNode[edit]
Type: AnimNodeBlend
ActionSeqNode[edit]
Type: AnimNodeSequence
bHadNearbyTarget[edit]
Type: bool
bRotateToTargetRot[edit]
Type: bool
EndActionTime[edit]
Type: float
NextActionTime[edit]
Type: float
NextChangeTargetTime[edit]
Type: float
RunSeqNode[edit]
Type: AnimNodeSequence
SpeedBlendNode[edit]
Type: AnimNodeBlend
[edit]
Type: NavigationPoint
ToTargetRot[edit]
Type: Object.Rotator
VelDamping[edit]
Type: float
WalkSeqNode[edit]
Type: AnimNodeSequence
Default values[edit]
Subobjects[edit]
AttachmentComponent0[edit]
Class: Engine.SkeletalMeshComponent
Property | Value |
---|---|
bCastDynamicShadow | False |
MyLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Property | Value |
---|---|
bEnabled | False |
SkeletalMeshComponent0[edit]
Class: Engine.SkeletalMeshComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bCastDynamicShadow | False | ||||||||
BlockZeroExtent | True | ||||||||
CollideActors | True | ||||||||
LightEnvironment | DynamicLightEnvironmentComponent'UTGame.Default__FlockTestActor:MyLightEnvironment' | ||||||||
RBChannel | RBCC_GameplayPhysics | ||||||||
RBCollideWithChannels |
|
Enums[edit]
EAgentMoveState[edit]
- EAMS_Move
- EAMS_Idle
Events[edit]
Destroyed[edit]
Overrides: Actor.Destroyed