There is no spoon
UE3:FluidInfluenceActor (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 11:47, 6 November 2009 by (Talk)
Contents
- Package:
- Engine
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties[edit]
Property group 'FluidInfluenceActor'[edit]
InfluenceComponent[edit]
Type: FluidInfluenceComponent
Modifiers: editconst, const
Default value: FluidInfluenceComponent'NewInfluenceComponent'
Internal variables[edit]
bActive[edit]
Type: bool
Modifiers: repnotify
replicated flags to pass to component
bToggled[edit]
Type: bool
Modifiers: repnotify
replicated flags to pass to component
FlowDirection[edit]
Type: ArrowComponent
Modifiers: private
Direction of a flow influence.
Default value: ArrowComponent'NewArrowComponent'
Sprite[edit]
Type: SpriteComponent
Modifiers: private
Default value: SpriteComponent'NewSprite'
Default values[edit]
Subobjects[edit]
NewArrowComponent[edit]
Class: Engine.ArrowComponent
Property | Value |
---|---|
bTreatAsASprite | True |
ReplacementPrimitive | None |
NewInfluenceComponent[edit]
Class: Engine.FluidInfluenceComponent
Property | Value |
---|---|
ReplacementPrimitive | None |
NewSprite[edit]
Class: Engine.SpriteComponent
Property | Value |
---|---|
AlwaysLoadOnClient | False |
AlwaysLoadOnServer | False |
HiddenGame | True |
ReplacementPrimitive | None |
Sprite | Texture2D'EditorResources.S_FluidSurfOsc' |
Functions[edit]
Events[edit]
ReplicatedEvent[edit]
simulated event ReplicatedEvent (name VarName)
Overrides: Actor.ReplicatedEvent
Other instance functions[edit]
OnToggle[edit]
simulated function OnToggle (SeqAct_Toggle inAction)