Mostly Harmless

UE3:FluidInfluenceActor (UDK)

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UDK Object >> Actor >> FluidInfluenceActor
Package: 
Engine


Properties

Property group 'FluidInfluenceActor'

InfluenceComponent

Type: FluidInfluenceComponent

Modifiers: editconst, const


Default value: FluidInfluenceComponent'NewInfluenceComponent'

Internal variables

bActive

Type: bool

Modifiers: repnotify

replicated flags to pass to component

bToggled

Type: bool

Modifiers: repnotify

replicated flags to pass to component

FlowDirection

Type: ArrowComponent

Modifiers: private

Direction of a flow influence.

Default value: ArrowComponent'NewArrowComponent'

Sprite

Type: SpriteComponent

Modifiers: private


Default value: SpriteComponent'NewSprite'

Default values

Property Value
bAlwaysRelevant True
bNoDelete True
bOnlyDirtyReplication True
CollisionType COLLIDE_CustomDefault
Components[0] SpriteComponent'NewSprite'
Components[1] ArrowComponent'NewArrowComponent'
Components[2] FluidInfluenceComponent'NewInfluenceComponent'
NetUpdateFrequency 0.1
RemoteRole ROLE_SimulatedProxy

Subobjects

NewArrowComponent

Class: Engine.ArrowComponent

Property Value
bTreatAsASprite True
ReplacementPrimitive None

NewInfluenceComponent

Class: Engine.FluidInfluenceComponent

Property Value
ReplacementPrimitive None

NewSprite

Class: Engine.SpriteComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
HiddenGame True
ReplacementPrimitive None
Sprite Texture2D'EditorResources.S_FluidSurfOsc'

Functions

Events

ReplicatedEvent

simulated event ReplicatedEvent (name VarName)

Overrides: Actor.ReplicatedEvent


Other instance functions

OnToggle

simulated function OnToggle (SeqAct_Toggle inAction)