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UE3:FluidInfluenceActor (UDK)
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Contents
- Package:
- Engine
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Properties
Property group 'FluidInfluenceActor'
InfluenceComponent
Type: FluidInfluenceComponent
Modifiers: editconst, const
Default value: FluidInfluenceComponent'NewInfluenceComponent'
Internal variables
bActive
Type: bool
Modifiers: repnotify
replicated flags to pass to component
bToggled
Type: bool
Modifiers: repnotify
replicated flags to pass to component
FlowDirection
Type: ArrowComponent
Modifiers: private
Direction of a flow influence.
Default value: ArrowComponent'NewArrowComponent'
Sprite
Type: SpriteComponent
Modifiers: private
Default value: SpriteComponent'NewSprite'
Default values
Subobjects
NewArrowComponent
Class: Engine.ArrowComponent
Property | Value |
---|---|
bTreatAsASprite | True |
ReplacementPrimitive | None |
NewInfluenceComponent
Class: Engine.FluidInfluenceComponent
Property | Value |
---|---|
ReplacementPrimitive | None |
NewSprite
Class: Engine.SpriteComponent
Property | Value |
---|---|
AlwaysLoadOnClient | False |
AlwaysLoadOnServer | False |
HiddenGame | True |
ReplacementPrimitive | None |
Sprite | Texture2D'EditorResources.S_FluidSurfOsc' |
Functions
Events
ReplicatedEvent
simulated event ReplicatedEvent (name VarName)
Overrides: Actor.ReplicatedEvent
Other instance functions
OnToggle
simulated function OnToggle (SeqAct_Toggle inAction)