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UE3:GameCrowdBehavior_PlayAnimation (UDK)
Object >> GameCrowdAgentBehavior >> GameCrowdBehavior_PlayAnimation |
- Package:
- GameFramework
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Properties[edit]
Property group 'GameCrowdBehavior_PlayAnimation'[edit]
AnimationList[edit]
List of animations to play
bBlendBetweenAnims[edit]
Type: bool
Whether should blend between animations in the list. Set True if they don't match at start/end
BlendInTime[edit]
Type: float
Time to blend into next animation.
Default value: 0.2
BlendOutTime[edit]
Type: float
Time to blend out of animation.
Default value: 0.2
bLookAtPlayer[edit]
Type: bool
If true, face player before starting animation.
bLooping[edit]
Type: bool
If true, loop the animation in the list specified by LoopIndex.
bUseRootMotion[edit]
Type: bool
Whether to use root motion.
LoopIndex[edit]
Type: int
Which animation to loop in AnimationList if bLooping == TRUE
LoopTime[edit]
Type: float
How long to loop the animation if bLooping == TRUE, -1.f == infinite
Default value: -1.0
Internal variables[edit]
AnimationIndex[edit]
Type: int
Index into animationlist of current animation action
AnimSequence[edit]
Type: SeqAct_PlayAgentAnimation
Kismet AnimSequence that spawned this behavior (optional)
CustomActionTarget[edit]
Type: Actor
Used by kismet PlayAgentAnimation
Default values[edit]
Property | Value |
---|---|
bIdleBehavior | True |
Functions[edit]
Native functions[edit]
SetSequenceOutput[edit]
Set the "Out Agent" output of the current sequence to be MyAgent.
Events[edit]
FinishedTargetRotation[edit]
Overrides: GameCrowdAgentBehavior.FinishedTargetRotation
Facing target, so play animation
OnAnimEnd[edit]
Overrides: GameCrowdAgentBehavior.OnAnimEnd
When an animation ends, play the next animation in the list.
If done with list, if associated with a sequence, trigger its output.
Other instance functions[edit]
GetBehaviorString[edit]
Overrides: GameCrowdAgentBehavior.GetBehaviorString
Get debug string about agent behavior
InitBehavior[edit]
Overrides: GameCrowdAgentBehavior.InitBehavior
Called when Agent activates this behavior
PlayAgentAnimationNow[edit]
Play the requested animation
StopBehavior[edit]
Overrides: GameCrowdAgentBehavior.StopBehavior
Called when Agent stops this behavior