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UE3:SeqAct_PlayAgentAnimation (UDK)
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Latent >> SeqAct_PlayAgentAnimation |
Contents
- Package:
- GameFramework
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Properties[edit]
Property group 'SeqAct_PlayAgentAnimation'[edit]
AnimationList[edit]
List of animations to play while at this node
bBlendBetweenAnims[edit]
Type: bool
Whether should blend between animations in the list. Set True if they don't match at start/end
bFaceActionTargetFirst[edit]
Type: bool
If true, face action target before starting animation
BlendInTime[edit]
Type: float
Default value: 0.2
BlendOutTime[edit]
Type: float
Default value: 0.2
bLooping[edit]
Type: bool
If true, loop the last animation in the list forever
bUseRootMotion[edit]
Type: bool
LoopIndex[edit]
Type: int
Which animation to loop in AnimationList if bLooping == TRUE
LoopTime[edit]
Type: float
How long to loop the animation if bLooping == TRUE, -1.f == infinite
Default value: -1.0
Internal variables[edit]
ActionTarget[edit]
Type: Actor
Optional other actor that actions should point at, instead of at the actual destination location.
Default values[edit]
Property | Value | ||||||||
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bAutoActivateOutputLinks | False | ||||||||
InputLinks[0] |
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InputLinks[1] |
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ObjCategory | "Crowd" | ||||||||
ObjName | "Play Agent Animation" | ||||||||
OutputLinks[1] |
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OutputLinks[2] |
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VariableLinks[1] |
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VariableLinks[2] |
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Functions[edit]
Static events[edit]
GetObjClassVersion[edit]
Overrides: SequenceObject.GetObjClassVersion
(Description copied from SequenceObject.GetObjClassVersion)
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.