Mostly Harmless

UE3:GameCrowdReplicationActor (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> Actor >> GameCrowdReplicationActor
Package: 
GameFramework


Properties[edit]

bSpawningActive[edit]

Type: bool

Modifiers: repnotify

If crowd spawning is active.

DestroyAllCount[edit]

Type: int

Modifiers: repnotify

Use to replicate when we want to destroy all crowd agents.

Spawner[edit]

Type: SeqAct_GameCrowdSpawner

Modifiers: repnotify

Pointer to crowd spawning action we are replicating.

Default values[edit]

Property Value
bAlwaysRelevant True
bOnlyDirtyReplication True
bReplicateMovement False
bSkipActorPropertyReplication True
CollisionType COLLIDE_CustomDefault
NetPriority 2.7
NetUpdateFrequency 1.0
RemoteRole ROLE_SimulatedProxy
TickGroup TG_DuringAsyncWork

Events[edit]

ReplicatedEvent[edit]

simulated event ReplicatedEvent (name VarName)

Overrides: Actor.ReplicatedEvent


States[edit]

ReceivingReplication[edit]

Modifiers: auto

ReceivingReplication.Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick (global)