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UE3:GameCrowdReplicationActor (UDK)
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- Package:
- GameFramework
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Properties[edit]
bSpawningActive[edit]
Type: bool
Modifiers: repnotify
If crowd spawning is active.
DestroyAllCount[edit]
Type: int
Modifiers: repnotify
Use to replicate when we want to destroy all crowd agents.
Spawner[edit]
Type: SeqAct_GameCrowdSpawner
Modifiers: repnotify
Pointer to crowd spawning action we are replicating.
Default values[edit]
Property | Value |
---|---|
bAlwaysRelevant | True |
bOnlyDirtyReplication | True |
bReplicateMovement | False |
bSkipActorPropertyReplication | True |
CollisionType | COLLIDE_CustomDefault |
NetPriority | 2.7 |
NetUpdateFrequency | 1.0 |
RemoteRole | ROLE_SimulatedProxy |
TickGroup | TG_DuringAsyncWork |
Events[edit]
ReplicatedEvent[edit]
simulated event ReplicatedEvent (name VarName)
Overrides: Actor.ReplicatedEvent
States[edit]
ReceivingReplication[edit]
Modifiers: auto
ReceivingReplication.Tick[edit]
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick (global)