My program doesn't have bugs. It just develops random features.
UE3:GameDecalManager (UDK)
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Object >> Actor >> DecalManager >> GameDecalManager |
- Package:
- GameFramework
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Properties[edit]
MinDecalDistanceSq[edit]
Type: float
abort spawning a new decal if it would be this distance or closer to any currently active decal
Subobjects[edit]
BaseDecal[edit]
Class: Engine.DecalComponent
Inherits from: DecalManager.BaseDecal
Property | Value |
---|---|
ReplacementPrimitive | None |
Functions[edit]
Native functions[edit]
IsTooCloseToActiveDecal[edit]
native final function bool IsTooCloseToActiveDecal (const out Object.Vector DecalLocation, const float InCanSpawnDistance)
Returns:
- whether the specified location is too close to a decal that's already attached, so don't spawn a new one
Other instance functions[edit]
SpawnDecalMinimal[edit]
final function GameDecal SpawnDecalMinimal (const out Object.Vector DecalLocation, const float InDecalLifeSpan, const float InCanSpawnDistance)
gets a pooled decal with minimal setup - assumes the caller is going to take care of most of that itself