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UE3:GameExplosion (UDK)
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Revision as of 05:39, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 2))
Object >> GameExplosion |
- Package:
- GameFramework
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Properties[edit]
Property group 'GameExplosion'[edit]
See GameExplosion property group GameExplosion.
Internal variables[edit]
ActorToIgnoreForDamage[edit]
Type: Actor
Modifiers: transient
Optional actor that does not receive any radial damage, to be specified at runtime
bFullDamageToAttachee[edit]
Type: bool
Modifiers: transient
Unused? Option to force full damage to the attachee actor.
ExplosionEffects[edit]
Type: GameExplosionContent
The archetype object referencing all of the content driven effects
HitActor[edit]
Type: Actor
Track if we've hit an actor, used to handle cases such as kidnapper protected from hostage damage
HitLocation[edit]
Type: Object.Vector
We need the hit location and hit normal so we can trace down to the actor to apply the decal (e.g. hitting wall or floor) *
HitNormal[edit]
Type: Object.Vector