My program doesn't have bugs. It just develops random features.

UE3:GameParticleEventManager (UDK)

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UDK Object >> Actor >> ParticleEventManager >> GameParticleEventManager
Package: 
GameFramework


Events

HandleParticleModuleEventSendToGame

event HandleParticleModuleEventSendToGame (ParticleModuleEventSendToGame InEvent, const out Object.Vector InCollideDirection, const out Object.Vector InHitLocation, const out Object.Vector InHitNormal, const out name InBoneName)

Overrides: ParticleEventManager.HandleParticleModuleEventSendToGame

Needs to be overridden by game classes *