My program doesn't have bugs. It just develops random features.
UE3:GameParticleEventManager (UDK)
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Object >> Actor >> ParticleEventManager >> GameParticleEventManager |
- Package:
- GameFramework
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Events
HandleParticleModuleEventSendToGame
event HandleParticleModuleEventSendToGame (ParticleModuleEventSendToGame InEvent, const out Object.Vector InCollideDirection, const out Object.Vector InHitLocation, const out Object.Vector InHitNormal, const out name InBoneName)
Overrides: ParticleEventManager.HandleParticleModuleEventSendToGame
Needs to be overridden by game classes *