Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE3:ParticleEventManager (UDK)

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UDK Object >> Actor >> ParticleEventManager
Package: 
Engine
Direct subclass:
GameParticleEventManager


Default values[edit]

Property Value
CollisionType COLLIDE_CustomDefault

Events[edit]

HandleParticleModuleEventSendToGame[edit]

event HandleParticleModuleEventSendToGame (ParticleModuleEventSendToGame InEvent, const out Object.Vector InCollideDirection, const out Object.Vector InHitLocation, const out Object.Vector InHitNormal, const out name InBoneName)

Needs to be overridden by game classes *