My program doesn't have bugs. It just develops random features.

UE3:ParticleEventManager (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> Actor >> ParticleEventManager
Package: 
Engine
Direct subclass:
GameParticleEventManager


Default values[edit]

Property Value
CollisionType COLLIDE_CustomDefault

Events[edit]

HandleParticleModuleEventSendToGame[edit]

event HandleParticleModuleEventSendToGame (ParticleModuleEventSendToGame InEvent, const out Object.Vector InCollideDirection, const out Object.Vector InHitLocation, const out Object.Vector InHitNormal, const out name InBoneName)

Needs to be overridden by game classes *