Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:ParticleEventManager (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclass:
- GameParticleEventManager
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Default values[edit]
Property | Value |
---|---|
CollisionType | COLLIDE_CustomDefault |
Events[edit]
HandleParticleModuleEventSendToGame[edit]
event HandleParticleModuleEventSendToGame (ParticleModuleEventSendToGame InEvent, const out Object.Vector InCollideDirection, const out Object.Vector InHitLocation, const out Object.Vector InHitNormal, const out name InBoneName)
Needs to be overridden by game classes *