There is no spoon
UE3:GameVehicle (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- GameFramework
- This class in other games:
- UT3
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
GameVehicle
Default values[edit]
Property | Value |
---|---|
bCanBeAdheredTo | True |
bCanBeFrictionedTo | True |
StayUprightConstraintInstance | RB_ConstraintInstance'GameFramework.Default__GameVehicle:MyStayUprightConstraintInstance' |
StayUprightConstraintSetup | RB_StayUprightSetup'GameFramework.Default__GameVehicle:MyStayUprightSetup' |
Subobjects[edit]
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: SVehicle.CollisionCylinder
Property | Value |
---|---|
ReplacementPrimitive | None |
MyStayUprightConstraintInstance[edit]
Class: Engine.RB_ConstraintInstance
Inherits from: SVehicle.MyStayUprightConstraintInstance
No new values.
MyStayUprightSetup[edit]
Class: Engine.RB_StayUprightSetup
Inherits from: SVehicle.MyStayUprightSetup
No new values.
SVehicleMesh[edit]
Class: Engine.SkeletalMeshComponent
Inherits from: SVehicle.SVehicleMesh
Property | Value |
---|---|
ReplacementPrimitive | None |