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Difference between revisions of "UE3:Interface NavigationHandle (UDK)"

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m (1 revision: class descriptions for UDK January update (part 2))
 
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Interface for actors that use NavigationHandle
 
Interface for actors that use NavigationHandle
 
- implementations of this interface describe what constraints and parameters to use when searching for a path across the nav mesh
 
- implementations of this interface describe what constraints and parameters to use when searching for a path across the nav mesh

Latest revision as of 07:24, 2 November 2011

UDK Interface >> Interface_NavigationHandle
Package: 
Engine
Known implementing classes:
AIController, CrowdAgentBase, GameAIController, GameCrowdAgent, GameCrowdAgentSkeletal, GameCrowdDestination, GameCrowdInteractionDestination, UTBot, UTGameCrowdAgent, Admin, Controller, DebugCameraController, DemoRecSpectator, DynamicGameCrowdDestination, GamePlayerController, PlayerController, UTConsolePlayerController, UTEntryPlayerController, UTPlayerController

Interface for actors that use NavigationHandle - implementations of this interface describe what constraints and parameters to use when searching for a path across the nav mesh

Events[edit]

NotifyPathChanged[edit]

event NotifyPathChanged ()

this event is called when an edge is deleted that this handle is actively using