Always snap to grid

UE3:UTGameCrowdAgent (UDK)

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UDK Object >> Actor >> CrowdAgentBase >> GameCrowdAgent >> GameCrowdAgentSkeletal >> UTGameCrowdAgent
Package: 
UTGameContent
Implemented interfaces
Interface_NavigationHandle


Default values[edit]

Property Value
FollowPathStrength 600.0
Health 20
MaxWalkingSpeed 200.0
RotateToTargetSpeed 60000.0

Subobjects[edit]

MyLightEnvironment[edit]

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: GameCrowdAgentSkeletal.MyLightEnvironment

No new values.

SkeletalMeshComponent0[edit]

Class: Engine.SkeletalMeshComponent

Inherits from: GameCrowdAgentSkeletal.SkeletalMeshComponent0

Property Value
AnimSets[0] AnimSet'CH_AnimHuman.Anims.K_AnimHuman_BaseMale'
AnimTreeTemplate AnimTree'UTExampleCrowd.AnimTree.AT_CH_Crowd'
PhysicsAsset PhysicsAsset'CH_AnimCorrupt.Mesh.SK_CH_Corrupt_Male_Physics'
ReplacementPrimitive None
SkeletalMesh SkeletalMesh'UTExampleCrowd.Mesh.SK_Crowd_Robot'
TickGroup TG_DuringAsyncWork
Translation
Member Value
X 0.0
Y 0.0
Z -42.0

Instance functions[edit]

PlayDeath[edit]

function PlayDeath (Object.Vector KillMomentum)

Overrides: GameCrowdAgentSkeletal.PlayDeath

Stop agent moving and pay death anim