Always snap to grid
UE3:UTGameCrowdAgent (UDK)
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Object >> Actor >> CrowdAgentBase >> GameCrowdAgent >> GameCrowdAgentSkeletal >> UTGameCrowdAgent |
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Default values[edit]
Property | Value |
---|---|
FollowPathStrength | 600.0 |
Health | 20 |
MaxWalkingSpeed | 200.0 |
RotateToTargetSpeed | 60000.0 |
Subobjects[edit]
MyLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: GameCrowdAgentSkeletal.MyLightEnvironment
No new values.
SkeletalMeshComponent0[edit]
Class: Engine.SkeletalMeshComponent
Inherits from: GameCrowdAgentSkeletal.SkeletalMeshComponent0
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AnimSets[0] | AnimSet'CH_AnimHuman.Anims.K_AnimHuman_BaseMale' | ||||||||
AnimTreeTemplate | AnimTree'UTExampleCrowd.AnimTree.AT_CH_Crowd' | ||||||||
PhysicsAsset | PhysicsAsset'CH_AnimCorrupt.Mesh.SK_CH_Corrupt_Male_Physics' | ||||||||
ReplacementPrimitive | None | ||||||||
SkeletalMesh | SkeletalMesh'UTExampleCrowd.Mesh.SK_Crowd_Robot' | ||||||||
TickGroup | TG_DuringAsyncWork | ||||||||
Translation |
|
Instance functions[edit]
PlayDeath[edit]
function PlayDeath (Object.Vector KillMomentum)
Overrides: GameCrowdAgentSkeletal.PlayDeath
Stop agent moving and pay death anim