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UE3:InterpTrackDirector (UDK)

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Revision as of 06:40, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 2))

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UDK Object >> InterpTrack >> InterpTrackDirector
Package: 
Engine
This class in other games:
UT3

null

Properties[edit]

Property group 'InterpTrackDirector'[edit]

bSimulateCameraCutsOnClients[edit]

Type: bool

True to allow clients to simulate their own camera cuts. Can help with latency-induced timing issues.

Default value: True

Internal variables[edit]

CutTrack[edit]

Type: array<DirectorTrackCut>

Array of cuts between cameras.

Default values[edit]

Property Value
bDirGroupOnly True
bOnePerGroup True
TrackInstClass Class'Engine.InterpTrackInstDirector'
TrackTitle "Director"

Structs[edit]

DirectorTrackCut[edit]

Modifiers: native

Information for one cut in this track.

float Time 
Time to perform the cut.
float TransitionTime 
Time taken to move view to new camera.
name TargetCamGroup 
GroupName of InterpGroup to cut viewpoint to.