Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:InterpTrackDirector (UDK)
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Revision as of 05:40, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 2))
Object >> InterpTrack >> InterpTrackDirector |
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Properties
Property group 'InterpTrackDirector'
bSimulateCameraCutsOnClients
Type: bool
True to allow clients to simulate their own camera cuts. Can help with latency-induced timing issues.
Default value: True
Internal variables
CutTrack
Type: array<DirectorTrackCut>
Array of cuts between cameras.
Default values
Property | Value |
---|---|
bDirGroupOnly | True |
bOnePerGroup | True |
TrackInstClass | Class'Engine.InterpTrackInstDirector' |
TrackTitle | "Director" |
Structs
DirectorTrackCut
Modifiers: native
Information for one cut in this track.