Mostly Harmless

UE3:InterpTrackFaceFX (UDK)

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UDK Object >> InterpTrack >> InterpTrackFaceFX
Package: 
Engine
This class in other games:
UT3

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Properties[edit]

Property group 'InterpTrackFaceFX'[edit]

FaceFXAnimSets[edit]

Type: array<FaceFXAnimSet>

Extra sets of animation that you wish to use on this Group's Actor during the matinee sequence.

Internal variables[edit]

CachedActorFXAsset[edit]

Type: FaceFXAsset

Modifiers: transient

In Matinee, cache a pointer to the Actor's FaceFXAsset, so we can get info like anim lengths.

FaceFXSeqs[edit]

Type: array<FaceFXTrackKey>

Track of different animations to play and when to start playing them.

FaceFXSoundCueKeys[edit]

Type: array<FaceFXSoundCueKey>

Modifiers: private, const

One key for each key in the associated FaceFX track's array of keys

Default values[edit]

Property Value
bOnePerGroup True
TrackInstClass Class'Engine.InterpTrackInstFaceFX'
TrackTitle "FaceFX"

Structs[edit]

FaceFXSoundCueKey[edit]

Modifiers: native

Structure used for holding information for one FaceFX animation played by the track.

SoundCue FaceFXSoundCue 
Sound cue associated with this key's FaceFX sequence. Currently this is maintained automatically by

the editor and saved out when the map is saved to disk. The game requires the sound cue reference in order to play FaceFX animations with audio.

FaceFXTrackKey[edit]

Modifiers: native

Structure used for holding information for one FaceFX animation played by the track.

float StartTime 
Position in the Matinee sequence to start playing this FaceFX animation.
string FaceFXGroupName 
Name of FaceFX group containing sequence to play.
string FaceFXSeqName 
Name of FaceFX sequence to play.