Mostly Harmless
UE3:InterpTrackFaceFX (UDK)
Object >> InterpTrack >> InterpTrackFaceFX |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties[edit]
Property group 'InterpTrackFaceFX'[edit]
FaceFXAnimSets[edit]
Type: array<FaceFXAnimSet>
Extra sets of animation that you wish to use on this Group's Actor during the matinee sequence.
Internal variables[edit]
CachedActorFXAsset[edit]
Type: FaceFXAsset
Modifiers: transient
In Matinee, cache a pointer to the Actor's FaceFXAsset, so we can get info like anim lengths.
FaceFXSeqs[edit]
Type: array<FaceFXTrackKey>
Track of different animations to play and when to start playing them.
FaceFXSoundCueKeys[edit]
Type: array<FaceFXSoundCueKey>
Modifiers: private, const
One key for each key in the associated FaceFX track's array of keys
Default values[edit]
Property | Value |
---|---|
bOnePerGroup | True |
TrackInstClass | Class'Engine.InterpTrackInstFaceFX' |
TrackTitle | "FaceFX" |
Structs[edit]
FaceFXSoundCueKey[edit]
Modifiers: native
Structure used for holding information for one FaceFX animation played by the track.
- SoundCue FaceFXSoundCue
- Sound cue associated with this key's FaceFX sequence. Currently this is maintained automatically by
the editor and saved out when the map is saved to disk. The game requires the sound cue reference in order to play FaceFX animations with audio.
FaceFXTrackKey[edit]
Modifiers: native
Structure used for holding information for one FaceFX animation played by the track.