Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:LineBatchComponent (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 11:47, 6 November 2009 by (Talk)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UDK Object >> Component >> ActorComponent >> PrimitiveComponent >> LineBatchComponent
Package: 
Engine
This class in other games:
UT3


Properties[edit]

BatchedLines[edit]

Type: array<pointer>

Modifiers: native, transient, const


BatchedPoints[edit]

Type: array<pointer>

Modifiers: native, transient, const


DefaultLifeTime[edit]

Type: float

Modifiers: native, transient, const


FPrimitiveDrawInterfaceVfTable[edit]

Type: pointer

Modifiers: native, const, noexport

These mirror the C++ side properties. I'm making a class here so LineBatchComponent will get the defaultprops from the PrimitiveComponent base class

FPrimitiveDrawInterfaceView[edit]

Type: pointer

Modifiers: native, const, noexport