Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:MantleMarker (UDK)
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Revision as of 11:47, 6 November 2009 by (Talk)
Object >> Actor >> NavigationPoint >> MantleMarker |
- Package:
- Engine
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties[edit]
Property group 'MantleMarker'[edit]
OwningSlot[edit]
Type: CoverLink.CoverInfo
Modifiers: editconst
Default values[edit]
Property | Value |
---|---|
bCollideWhenPlacing | False |
bSpecialMove | True |
Components[2] | CylinderComponent'CollisionCylinder' |
Components[3] | PathRenderingComponent'PathRenderer' |
Subobjects[edit]
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: NavigationPoint.CollisionCylinder
Property | Value |
---|---|
CollisionHeight | 40.0 |
CollisionRadius | 40.0 |
ReplacementPrimitive | None |
PathRenderer[edit]
Class: Engine.PathRenderingComponent
Inherits from: NavigationPoint.PathRenderer
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: NavigationPoint.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite2[edit]
Class: Engine.SpriteComponent
Inherits from: NavigationPoint.Sprite2
Property | Value |
---|---|
ReplacementPrimitive | None |