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UE3:MaterialEditorInstanceConstant (UT3)
Object >> MaterialEditorInstanceConstant |
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MaterialEditorInstanceConstant.uc: This class is used by the material instance editor to hold a set of inherited parameters which are then pushed to a material instance. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'MaterialEditorInstanceConstant'[edit]
FontParameterValues[edit]
Type: array<EditorFontParameterValue>
Parent[edit]
Type: MaterialInterface
PhysMaterial[edit]
Type: PhysicalMaterial
Physical material to use for this graphics material. Used for sounds, effects etc.
ScalarParameterValues[edit]
Type: array<EditorScalarParameterValue>
StaticComponentMaskParameterValues[edit]
Type: array<EditorStaticComponentMaskParameterValue>
StaticSwitchParameterValues[edit]
Type: array<EditorStaticSwitchParameterValue>
TextureParameterValues[edit]
Type: array<EditorTextureParameterValue>
VectorParameterValues[edit]
Type: array<EditorVectorParameterValue>
Internal variables[edit]
SourceInstance[edit]
Type: MaterialInstanceConstant
VisibleExpressions[edit]
Type: array<Object.Guid>
Modifiers: const, transient, duplicatetransient
Structs[edit]
ComponentMaskParameter[edit]
Modifiers: native
EditorFontParameterValue[edit]
Extends: EditorParameterValue
Modifiers: native
EditorParameterValue[edit]
Modifiers: native
- bool bOverride
- name ParameterName
- Object.Guid ExpressionId
EditorScalarParameterValue[edit]
Extends: EditorParameterValue
Modifiers: native
- float ParameterValue
EditorStaticComponentMaskParameterValue[edit]
Extends: EditorParameterValue
Modifiers: native
- ComponentMaskParameter ParameterValue
EditorStaticSwitchParameterValue[edit]
Extends: EditorParameterValue
Modifiers: native
- bool ParameterValue
EditorTextureParameterValue[edit]
Extends: EditorParameterValue
Modifiers: native
- Texture ParameterValue
EditorVectorParameterValue[edit]
Extends: EditorParameterValue
Modifiers: native
- Object.LinearColor ParameterValue