Always snap to grid
UE3:MorphNodeWeightBase (UDK)
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Revision as of 11:47, 6 November 2009 by (Talk)
Object >> AnimObject >> MorphNodeBase >> MorphNodeWeightBase |
- Package:
- Engine
- Direct subclasses:
- MorphNodeWeight, MorphNodeWeightByBoneAngle, MorphNodeWeightByBoneRotation
- This class in other games:
- UT3
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Properties[edit]
NodeConns[edit]
Type: array<MorphNodeConn>
Array of connectors to which you can connect other MorphNodes.
Default values[edit]
Property | Value |
---|---|
CategoryDesc | "Weight" |
Structs[edit]
MorphNodeConn[edit]
Modifiers: native
- array<MorphNodeBase> ChildNodes
- Array of nodes attached to this connector.
- name ConnName
- Name of this connector.
- int DrawY
- Used in editor to draw line to this connector.