The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE3:MusicTrackDataStructures (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> MusicTrackDataStructures |
Contents
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Structs[edit]
MusicTrackStruct[edit]
Modifiers: native
- SoundCue TheSoundCue
- The soundCue to play *
- bool bAutoPlay
- Controls whether or not the track is auto-played when it is attached to the scene.
- bool bPersistentAcrossLevels
- Controls whether the sound is not stopped on a map change
- float FadeInTime
- Time taken for sound to fade in when action is activated.
- float FadeInVolumeLevel
- Volume the sound to should fade in to
- float FadeOutTime
- Time take for sound to fade out when Stop input is fired.
- float FadeOutVolumeLevel
- Volume the sound to should fade out to
Default values:
Property | Value |
---|---|
FadeInTime | 5.0 |
FadeInVolumeLevel | 1.0 |
FadeOutTime | 5.0 |
FadeOutVolumeLevel | 0.0 |