Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:NavMeshGoal_At (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 06:42, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 3))

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UDK Object >> NavMeshPathGoalEvaluator >> NavMeshGoal_At
Package: 
Engine


Properties[edit]

bKeepPartial[edit]

Type: bool

Should keep track of cheapest path even if don't reach goal

Goal[edit]

Type: Object.Vector

Location to reach

GoalDist[edit]

Type: float

Within this acceptable distance

GoalPoly[edit]

Type: pointer{FNavMeshPolyBase}

Modifiers: private, native


PartialGoal[edit]

Type: pointer{FNavMeshPolyBase}

Modifiers: private, native


Functions[edit]

Static functions[edit]

AtActor[edit]

static function bool AtActor (NavigationHandle NavHandle, Actor GoalActor, optional float Dist, optional bool bReturnPartial)


AtLocation[edit]

static function bool AtLocation (NavigationHandle NavHandle, Object.Vector GoalLocation, optional float Dist, optional bool bReturnPartial)


Native functions[edit]

RecycleNative[edit]

native function RecycleNative ()


Events[edit]

Recycle[edit]

event Recycle ()

Overrides: NavMeshPathGoalEvaluator.Recycle