Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE3:NavMeshGoal_At (UDK)

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UDK Object >> NavMeshPathGoalEvaluator >> NavMeshGoal_At
Package: 
Engine


Properties

bKeepPartial

Type: bool

Should keep track of cheapest path even if don't reach goal

Goal

Type: Object.Vector

Location to reach

GoalDist

Type: float

Within this acceptable distance

GoalPoly

Type: pointer{FNavMeshPolyBase}

Modifiers: private, native


PartialGoal

Type: pointer{FNavMeshPolyBase}

Modifiers: private, native


Functions

Static functions

AtActor

static function bool AtActor (NavigationHandle NavHandle, Actor GoalActor, optional float Dist, optional bool bReturnPartial)


AtLocation

static function bool AtLocation (NavigationHandle NavHandle, Object.Vector GoalLocation, optional float Dist, optional bool bReturnPartial)


Native functions

RecycleNative

native function RecycleNative ()


Events

Recycle

event Recycle ()

Overrides: NavMeshPathGoalEvaluator.Recycle