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Difference between revisions of "UE3:NavMeshPath MinDistBetweenSpecsOfType (UDK)"
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m (1 revision: class descriptions for UDK January update (part 3)) |
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Latest revision as of 05:42, 17 January 2010
Object >> NavMeshPathConstraint >> NavMeshPath_MinDistBetweenSpecsOfType |
- Package:
- Engine
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penalizes specs of a certain class if they are within a set distance of another mantle in the predecessor chain
Properties[edit]
EdgeType[edit]
Type: Pylon.ENavMeshEdgeType
the type of edge we want to enforce minimum distance between
InitLocation[edit]
Type: Object.Vector
can be used to indicate we last mantled at this location in previous path and we shouldn't take mantles within mindistbetweenmantles of that location
MinDistBetweenEdgeTypes[edit]
Type: float
min dist between edges of the specified type type
Functions[edit]
Static functions[edit]
EnforceMinDist[edit]
static function bool EnforceMinDist (NavigationHandle NavHandle, float InMinDist, Pylon.ENavMeshEdgeType InEdgeType, optional Object.Vector LastLocation)
Events[edit]
Recycle[edit]
event Recycle ()
Overrides: NavMeshPathConstraint.Recycle