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Difference between revisions of "UE3:NxCylindricalForceFieldCapsule (UDK)"
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'''Overrides:''' {{tl|DoInitRBPhys|NxForceField}} | '''Overrides:''' {{tl|DoInitRBPhys|NxForceField}} | ||
− | + | This is used to InitRBPhys for a dynamically spawned ForceField. | |
+ | Used for starting RBPhsys on dyanmically spawned force fields. This will probably need to set some transient pointer to NULL |
Revision as of 05:24, 17 January 2010
Object >> Actor >> NxForceField >> NxCylindricalForceField >> NxCylindricalForceFieldCapsule |
- Package:
- Engine
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties
Property group 'NxCylindricalForceFieldCapsule'
RenderComponent
Type: DrawCapsuleComponent
Used to preview the radius of the force.
Default value: DrawCapsuleComponent'DrawCapsule0'
Default values
Property | Value |
---|---|
Components[0] | DrawCapsuleComponent'DrawCapsule0' |
Components[1] | SpriteComponent'Sprite' |
ForceHeight | 200.0 |
Subobjects
DrawCapsule0
Class: Engine.DrawCapsuleComponent
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite
Class: Engine.SpriteComponent
Property | Value |
---|---|
AlwaysLoadOnClient | False |
AlwaysLoadOnServer | False |
HiddenGame | True |
ReplacementPrimitive | None |
Sprite | Texture2D'EditorResources.S_RadForce' |
Native functions
DoInitRBPhys
native function DoInitRBPhys ()
Overrides: NxForceField.DoInitRBPhys
This is used to InitRBPhys for a dynamically spawned ForceField. Used for starting RBPhsys on dyanmically spawned force fields. This will probably need to set some transient pointer to NULL