Always snap to grid
UE3:NxCylindricalForceField (UDK)
Object >> Actor >> NxForceField >> NxCylindricalForceField |
Contents
- Package:
- Engine
- Direct subclass:
- NxCylindricalForceFieldCapsule
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Properties[edit]
Property group 'NxCylindricalForceField'[edit]
EscapeVelocity[edit]
Type: float
Modifiers: interp
Velocity above which the radial force is ignored.
ForceHeight[edit]
Type: float
Modifiers: interp
Height of force cylinder
ForceRadius[edit]
Type: float
Modifiers: interp
Radius of influence of the force at the bottom of the cylinder.
Default value: 200.0
ForceTopRadius[edit]
Type: float
Modifiers: interp
Radius of the force field at the top
HeightOffset[edit]
Type: float
Modifiers: interp
Offset from the actor base to the center of the force field
LiftFalloffHeight[edit]
Type: float
Modifiers: interp
Lift falloff height, 0-1, lift starts to fall off in a linear way above this height
LiftStrength[edit]
Type: float
Modifiers: interp
Strength of the force applied along the cylinder axis
RadialStrength[edit]
Type: float
Modifiers: interp
Strength of the force applied by this actor.
RotationalStrength[edit]
Type: float
Modifiers: interp
Rotational strength of the force applied around the cylinder axis.
UseSpecialRadialForce[edit]
Type: bool
Whether to use a special radial force
Internal variables[edit]
Kernel[edit]
Type: pointer{class NxForceFieldKernelSample}
Modifiers: const, native, transient
custom force field kernel