UE3:NxForceField (UDK)
- Package:
- Engine
- Direct subclasses:
- NxCylindricalForceField, NxForceFieldGeneric, NxForceFieldRadial, NxForceFieldTornado, NxGenericForceField, NxRadialForceField, NxTornadoAngularForceField, NxTornadoForceField
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Properties
Property group 'NxForceField'
bForceActive
Type: bool
Indicates whether the force is active at the moment.
Default value: True
CollideWithChannels
Type: PrimitiveComponent.RBCollisionChannelContainer
Modifiers: const
Which types of object to apply this force field to
Default value:
Member | Value |
---|---|
Cloth | True |
Default | True |
EffectPhysics | True |
FluidDrain | True |
GameplayPhysics | True |
Pawn | True |
SoftBody | True |
Untitled1 | True |
Untitled2 | True |
Untitled3 | True |
Vehicle | True |
Water | True |
ExcludeChannel
Type: int
Channel id, used to identify which force field exclude volumes apply to this force field
RBChannel
Type: PrimitiveComponent.ERBCollisionChannel
Modifiers: const
enum indicating what collision filtering channel this force field should be in
Default value: RBCC_Nothing
Internal variables
ConvexMeshes
Inner type modifiers: const, native, transient
ExclusionShapePoses
Inner type modifiers: const, native, transient
ExclusionShapes
Inner type modifiers: const, native, transient
ForceField
Type: pointer{class UserForceField}
Modifiers: const, native, transient
SceneIndex
Type: int
Modifiers: native, const
Physics scene index.
U2NRotation
Type: pointer
Modifiers: const, native, transient
Default values
Property | Value |
---|---|
bAlwaysRelevant | True |
bNoDelete | True |
bOnlyDirtyReplication | True |
CollisionType | COLLIDE_CustomDefault |
NetUpdateFrequency | 0.1 |
RemoteRole | ROLE_SimulatedProxy |
Functions
Native functions
DoInitRBPhys
Other instance functions
OnToggle
Handling Toggle event from Kismet.