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UE3:NxGenericForceField (UDK)
Object >> Actor >> NxForceField >> NxGenericForceField |
Contents
- 1 Properties
- 1.1 Property group 'NxGenericForceField'
- 1.1.1 Constant
- 1.1.2 Coordinates
- 1.1.3 FalloffLinear
- 1.1.4 FalloffQuadratic
- 1.1.5 Noise
- 1.1.6 PositionMultiplierX
- 1.1.7 PositionMultiplierY
- 1.1.8 PositionMultiplierZ
- 1.1.9 PositionTarget
- 1.1.10 TorusRadius
- 1.1.11 VelocityMultiplierX
- 1.1.12 VelocityMultiplierY
- 1.1.13 VelocityMultiplierZ
- 1.1.14 VelocityTarget
- 1.2 Internal variables
- 1.1 Property group 'NxGenericForceField'
- Package:
- Engine
- Direct subclasses:
- NxGenericForceFieldBox, NxGenericForceFieldCapsule
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Properties[edit]
Property group 'NxGenericForceField'[edit]
Constant[edit]
Type: Object.Vector
Constant force vector that is applied inside force volume
Coordinates[edit]
Type: NxForceFieldGeneric.FFG_ForceFieldCoordinates
Type of Coordinates to define the force field
FalloffLinear[edit]
Type: Object.Vector
Linear falloff for vector in chosen coordinate system
FalloffQuadratic[edit]
Type: Object.Vector
Quadratic falloff for vector in chosen coordinate system
Noise[edit]
Type: Object.Vector
Vector that scales random noise added to the force
PositionMultiplierX[edit]
Type: Object.Vector
Rows of matrix that defines force depending on position
PositionMultiplierY[edit]
Type: Object.Vector
PositionMultiplierZ[edit]
Type: Object.Vector
PositionTarget[edit]
Type: Object.Vector
Vector that defines force depending on position
TorusRadius[edit]
Type: float
Radius of torus in case toroidal coordinate system is used
Default value: 1.0
VelocityMultiplierX[edit]
Type: Object.Vector
Rows of matrix that defines force depending on velocity
VelocityMultiplierY[edit]
Type: Object.Vector
VelocityMultiplierZ[edit]
Type: Object.Vector
VelocityTarget[edit]
Type: Object.Vector
Vector that defines force depending on velocity
Internal variables[edit]
LinearKernel[edit]
Type: pointer{class UserForceFieldLinearKernel}
Modifiers: const, native, transient
linear force field kernel