I love the smell of UnrealEd crashing in the morning. – tarquin

UE3:NxGenericForceField (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> Actor >> NxForceField >> NxGenericForceField
Package: 
Engine
Direct subclasses:
NxGenericForceFieldBox, NxGenericForceFieldCapsule


Properties[edit]

Property group 'NxGenericForceField'[edit]

Constant[edit]

Type: Object.Vector

Constant force vector that is applied inside force volume

Coordinates[edit]

Type: NxForceFieldGeneric.FFG_ForceFieldCoordinates

Type of Coordinates to define the force field

FalloffLinear[edit]

Type: Object.Vector

Linear falloff for vector in chosen coordinate system

FalloffQuadratic[edit]

Type: Object.Vector

Quadratic falloff for vector in chosen coordinate system

Noise[edit]

Type: Object.Vector

Vector that scales random noise added to the force

PositionMultiplierX[edit]

Type: Object.Vector

Rows of matrix that defines force depending on position

PositionMultiplierY[edit]

Type: Object.Vector


PositionMultiplierZ[edit]

Type: Object.Vector


PositionTarget[edit]

Type: Object.Vector

Vector that defines force depending on position

TorusRadius[edit]

Type: float

Radius of torus in case toroidal coordinate system is used

Default value: 1.0

VelocityMultiplierX[edit]

Type: Object.Vector

Rows of matrix that defines force depending on velocity

VelocityMultiplierY[edit]

Type: Object.Vector


VelocityMultiplierZ[edit]

Type: Object.Vector


VelocityTarget[edit]

Type: Object.Vector

Vector that defines force depending on velocity

Internal variables[edit]

LinearKernel[edit]

Type: pointer{class UserForceFieldLinearKernel}

Modifiers: const, native, transient

linear force field kernel