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UE3:NxGenericForceFieldBox (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> NxForceField >> NxGenericForceField >> NxGenericForceFieldBox |
- Package:
- Engine
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties[edit]
Property group 'NxGenericForceFieldBox'[edit]
BoxExtent[edit]
Type: Object.Vector
Modifiers: interp
Radius of influence of the force.
Default value:
Member | Value |
---|---|
X | 200.0 |
Y | 200.0 |
Z | 200.0 |
Internal variables[edit]
RenderComponent[edit]
Type: DrawBoxComponent
Used to preview the radius of the force.
Default value: DrawBoxComponent'DrawBox0'
Default values[edit]
Property | Value |
---|---|
Components[0] | DrawBoxComponent'DrawBox0' |
Components[1] | SpriteComponent'Sprite' |
Subobjects[edit]
DrawBox0[edit]
Class: Engine.DrawBoxComponent
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
BoxColor |
|
||||||||||
ReplacementPrimitive | None |
Sprite[edit]
Class: Engine.SpriteComponent
Property | Value |
---|---|
AlwaysLoadOnClient | False |
AlwaysLoadOnServer | False |
HiddenGame | True |
ReplacementPrimitive | None |
Sprite | Texture2D'EditorResources.S_RadForce' |
Native functions[edit]
DoInitRBPhys[edit]
native function DoInitRBPhys ()
Overrides: NxForceField.DoInitRBPhys
This is used to InitRBPhys for a dynamically spawned ForceField. Used for starting RBPhsys on dyanmically spawned force fields. This will probably need to set some transient pointer to NULL