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Difference between revisions of "UE3:NxCylindricalForceFieldCapsule (UDK)"

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m (1 revision: class descriptions for UDK January update (part 3))
 
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Latest revision as of 06:42, 17 January 2010

UDK Object >> Actor >> NxForceField >> NxCylindricalForceField >> NxCylindricalForceFieldCapsule
Package: 
Engine


Properties[edit]

Property group 'NxCylindricalForceFieldCapsule'[edit]

RenderComponent[edit]

Type: DrawCapsuleComponent

Used to preview the radius of the force.

Default value: DrawCapsuleComponent'DrawCapsule0'

Default values[edit]

Property Value
Components[0] DrawCapsuleComponent'DrawCapsule0'
Components[1] SpriteComponent'Sprite'
ForceHeight 200.0

Subobjects[edit]

DrawCapsule0[edit]

Class: Engine.DrawCapsuleComponent

Property Value
ReplacementPrimitive None

Sprite[edit]

Class: Engine.SpriteComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
HiddenGame True
ReplacementPrimitive None
Sprite Texture2D'EditorResources.S_RadForce'

Native functions[edit]

DoInitRBPhys[edit]

native function DoInitRBPhys ()

Overrides: NxForceField.DoInitRBPhys

This is used to InitRBPhys for a dynamically spawned ForceField. Used for starting RBPhsys on dyanmically spawned force fields. This will probably need to set some transient pointer to NULL