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UE3:NxCylindricalForceFieldCapsule (UDK)

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Revision as of 06:24, 17 January 2010 by (Talk)

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UDK Object >> Actor >> NxForceField >> NxCylindricalForceField >> NxCylindricalForceFieldCapsule
Package: 
Engine


Properties

Property group 'NxCylindricalForceFieldCapsule'

RenderComponent

Type: DrawCapsuleComponent

Used to preview the radius of the force.

Default value: DrawCapsuleComponent'DrawCapsule0'

Default values

Property Value
Components[0] DrawCapsuleComponent'DrawCapsule0'
Components[1] SpriteComponent'Sprite'
ForceHeight 200.0

Subobjects

DrawCapsule0

Class: Engine.DrawCapsuleComponent

Property Value
ReplacementPrimitive None

Sprite

Class: Engine.SpriteComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
HiddenGame True
ReplacementPrimitive None
Sprite Texture2D'EditorResources.S_RadForce'

Native functions

DoInitRBPhys

native function DoInitRBPhys ()

Overrides: NxForceField.DoInitRBPhys

This is used to InitRBPhys for a dynamically spawned ForceField. Used for starting RBPhsys on dyanmically spawned force fields. This will probably need to set some transient pointer to NULL