Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:OnlineGameSearch (UDK)
Contents
- Package:
- Engine
- Direct subclass:
- UTGameSearchCommon
- This class in other games:
- UT3
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Holds the base settings for an online game search
Properties
AdditionalSearchCriteria
Type: string
String that is tacked onto the end of the search query (GameSpy only)
bIsLanQuery
Type: bool
Modifiers: databinding
Whether the query is intended for LAN matches or not
bIsSearchInProgress
Type: bool
Modifiers: const
Whether the search object in question is in progress or not. This is the union of the other flags
bUsesArbitration
Type: bool
Modifiers: databinding
Whether to use arbitration or not
FilterQuery
Type: OnlineGameSearchQuery
Modifiers: const
Holds the query to use when filtering servers and they require non-predefined queries
GameSettingsClass
Type: class<OnlineGameSettings>
The class to create for each returned result from the search
Default value: Class'Engine.OnlineGameSettings'
ManualSkillOverride
Type: OverrideSkill
Instance of the above to manually specify the players involved in the skill search
MaxSearchResults
Type: int
Max number of queries returned by the matchmaking service
Default value: 25
NamedProperties
Type: array<NamedObjectProperty>
The list of named properties to search on
PingBucketSize
Type: int
Used to sort games into buckets since a the difference in terms of feel for ping in the same bucket is often not a useful comparison and skill is better
Default value: 50
Query
Type: Settings.LocalizedStringSetting
The query to use for finding matching servers
Results
Type: array<OnlineGameSearchResult>
Modifiers: const
The list of servers and their settings that match the search
Enums
EOnlineGameSearchComparisonType
The type of comparison to perform on the search entry
- OGSCT_Equals
- OGSCT_NotEquals
- OGSCT_GreaterThan
- OGSCT_GreaterThanEquals
- OGSCT_LessThan
- OGSCT_LessThanEquals
EOnlineGameSearchEntryType
The type of data to use to fill out an online parameter
- OGSET_Property
- A property is used to filter with
- OGSET_LocalizedSetting
- A localized setting is used to filter with
- OGSET_ObjectProperty
- A property on the game settings object to filter with
EOnlineGameSearchSortType
Used to indicate which way to sort a result set
- OGSSO_Ascending
- OGSSO_Descending
Structs
NamedObjectProperty
Modifiers: native
Used to search for named properties on game setting objects
- name ObjectPropertyName
- The name of the property to search with
- string ObjectPropertyValue
- The string value to compare against
OnlineGameSearchORClause
Modifiers: native
Matches parameters using a series of OR comparisons
- array<OnlineGameSearchParameter> OrParams
- The list of parameters to compare and use as an OR clause
OnlineGameSearchParameter
Modifiers: native
Struct used to describe a search criteria
- int EntryId
- The Id of the property or localized string
- name ObjectPropertyName
- The name of the property to search with
- EOnlineGameSearchEntryType EntryType
- Whether this parameter to compare against comes from a property or a localized setting
- EOnlineGameSearchComparisonType ComparisonType
- The type of comparison to perform
OnlineGameSearchQuery
Modifiers: native
Struct used to describe a query
- array<OnlineGameSearchORClause> OrClauses
- A set of OR clauses that are ANDed together to filter potential servers
- array<OnlineGameSearchSortClause> SortClauses
- A list of sort operations used to order the servers that match the filtering
OnlineGameSearchResult
Modifiers: native
Struct used to return matching servers
- OnlineGameSettings GameSettings
- The settings used by this particular server
- pointer{void} PlatformData
- Platform/online provider specific data
NOTE: It is imperative that the subsystem be called to clean this data up or the PlatformData will leak memory!
OnlineGameSearchSortClause
Modifiers: native
Struct used to describe the sorting of items
- int EntryId
- The Id of the property or localized string
- name ObjectPropertyName
- The name of the property to search with
- EOnlineGameSearchEntryType EntryType
- Whether this parameter to compare against comes from a property or a localized setting
- EOnlineGameSearchSortType SortType
- The type of comparison to perform
OverrideSkill
Modifiers: native
Used to manually specify the skill to use when matchmaking
- int LeaderboardId
- The skill leaderboard to read the player skill from
- array<OnlineSubsystem.UniqueNetId> Players
- The set of players to read the skill for
- array<Object.double> Mus
- The set of skill values to use
- array<Object.double> Sigmas
Functions
Native functions
SortSearchResults
Allows a search object to provide a customized sort routine to order the results in a way that best fits the game type
Other instance functions
SetSkillOverride
Sets the information needed to do a manual specification of the skill to use when searching
Parameters:
- LeaderboardId - the skill leaderboard to read from
- Players - the set of players to use when determining the skill