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UE3:ParticleModuleAcceleration (UDK)
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Revision as of 11:47, 6 November 2009 by (Talk)
Object >> ParticleModule >> ParticleModuleAccelerationBase >> ParticleModuleAcceleration |
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Properties[edit]
Property group 'Acceleration'[edit]
Acceleration[edit]
Type: DistributionVector.RawDistributionVector
The initial acceleration of the particle. Value is obtained using the EmitterTime at particle spawn. Each frame, the current and base velocity of the particle is then updated using the formula velocity += acceleration * DeltaTime where DeltaTime is the time passed since the last frame.
Default value:
Member | Value |
---|---|
Distribution | DistributionAcceleration |
LookupTable |
|
LookupTableChunkSize | 3 |
LookupTableNumElements | 1 |
Op | 1 |
bApplyOwnerScale[edit]
Type: bool
If true, then apply the particle system components scale to the acceleration value.
Default values[edit]
Property | Value |
---|---|
bSpawnModule | True |
bUpdateModule | True |